This section provides information about how to build characters, skeletons, apply skinning, and so on, in 3ds Max so it is read correctly by MotionBuilder. 
To create a character in 3ds Max:
- Build a mesh. 
 
- Apply the UV mapping. 
 
- Build a skeleton. See Optimizing 3ds Max skeletons for export to MotionBuilder. 
 
- Skin the character. See Optimizing 3ds Max skinning for export to MotionBuilder.