Controls tab

This tab displays the character with Control rig and HumanIK controls.

The following table provides a brief overview of tasks that you can perform using the Controls tab:

To... Do this
Create a Control rig

Select Control Rig from the Source menu

or

Select > Create > Control Rig.
Change the appearance of rig effectors Select > Edit > Controls > Rig Look, then select an effector style.
Change to Full Body keying and manipulation mode Click .
Change to Full Body - No Pull Manipulation mode Click .
Change to Body Part keying and manipulation mode Click .
Display the skeleton of the character Click .
Set the animation source for the current character Select another HumanIK defined character by name from the Source menu.
Create an auxiliary or pivot effector Right-click an IK effector cell and select Create Aux Effector or Create Aux Pivot.
Remove an auxiliary or pivot effector Select the effector in the scene and press the Delete key.
Pin an effector in Translation Select the corresponding IK effector cell, then click .
Pin an effector in Rotation Select the corresponding IK effector cell, then click .
Temporarily release all pinning Click .
Select an effector

When you click an effector:

  • Click to select an effector
  • Shift-click to select an effector and all effectors in the same body part
  • Ctrl-click to add or remove additional effectors to the selection
  • Shift-Ctrl-click to add an effector and all effectors in the same body part, to the selection (Shift-Ctrl-click to remove effectors from the selection if it is already selected)

When you click an empty area of the Controls tab:

  • Singe-click to select all effectors in the current view
  • Double-click to deselect the effector cells and effectors
  • Shift-click to select all effectors
  • Ctrl-click to add all the effectors in the current view to the selection (Ctrl-click to remove effectors from the selection if it is already selected)
Create a pinning preset Assign translation and rotation pinning to desired effector(s), then select > Create Preset.
Bake the active Source onto the current Character

Select > Bake > Bake To Skeleton

(or)

Select > Bake > Bake To Control Rig

Edit retargeting parameters in the Attribute Editor Select > Edit > Definition > Edit Properties.