This video series is designed to give new VRED users a successful start up experience. Let's get started with a tour of the VRED interface.
Please note, there will be differences between your version of VRED and the video. See the video captions below for updated instructions.
Video captions: Welcome to VRED. This video series is designed to give the new VRED users a successful start up experience. Let's get started with a tour of the VRED user interface.
The Menu bar is found along the top and contains options for creating, editing, accessing modules, and a lot more. To access a frequently used menu, click the bar above its options to detach it. Click the X to close it.
To the right of the Menu bar are Workspaces, where you can access specifically created configurations for rendering, animation, presentation, and review workspaces. To learn more, check out Workspaces.
Next is the Toolbar, which provides shortcuts to commonly used functions. It is composed of an assortment of sub-toolbars, which can be rearranged. Each is a collection of options from the menus in the menu bar.
Icon coloring is used to indicate changes of state.
Now, let's open the Scenegraph. It displays all nodes and references in a scene, organized in a tree structure. The Root node is at the top of the structure and is a parent to all other nodes in the scene. It's followed by default cameras and environments. Click the arrow in front of a node to expand it and reveal its children. To learn more about the Scenegraph, check out the Scenegraph video and section.
Modules have controls to the right of its title bar. These controls change depending on whether a module is docked or undocked.
Now, let's talk about the Render View. It displays the whole scene. Activate Wireframe in your toolbar to receive selection feedback. To interact with objects, use the Shift button with different mouse buttons. To learn more, check out Selecting Objects in the Render Window.
The View Cube is used to change the view. Notice that when the mouse nears the View Cube, other features appear.
This is the Navigation Bar. It contains camera-related features for changing the view of your scene. To learn more, check out the View Cube and Navigation Bar video.
The Quick Access bar provides easy access to main functions. Click a function to access it. For functions not displayed in the bar, right-click within it to access a list of others. Modules can be added through pinning, as well as removed, to create a custom configuration.
Along the bottom is the Status Bar, which allows you to open a terminal, access the Connector module, set the scene units, change the up vector, set the near and far clipping plane distance, adjust the field of view, and set the initial camera view or ICV.
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