Click the cards below to access an assortment of quick start videos.
This video series is designed to give the new VRED users a successful start up experience (using the simple user interface). Let's get started with a tour of the VRED interface.
Learn about the Home dialog, which contains an assortment of useful links for new and returning users and the various ways to access it.
Learn about how to open, optimize, and manipulate a model in VRED.
Learn how to dock modules, customize your workspace, navigate, select and transform objects, view isolated content, and reduce display quality while working.
Learn how to customize settings and open, save, export, and reimport files. For geometry data prep, find videos on flushing transforms, correcting surface normals, and separating, merging, and splitting geometry.
Learn to run sequences for presentations, load Python commands, annotate content, use clipping planes and measurement tools, and analyze surfaces. See how to activate your own internal webserver to communicate with VRED.
Get started with an overview of the editor, the various material types, and settings, as well as how to assign materials, color correct, transform, and change environments.
Get a high-level overview of the Material Editor and working with materials in VRED.
Learn about environments, ambient occlusion, and rendering in VRED.
Get an introduction to the camera settings, viewpoints, camera rotation, as well as using the fog and image processing effects, such as vignette, glow, and glare, in a scene.
Learn about the Light Editor, its standard lights, as well as area and object lights, and using HDR Light Studio when raytracing in VRED.
Get animation basics, like copying and pasting animation, keyframes, using the timeline, importing joints, working with clips and the Clip Maker, the Curve Editor, and more.
Find information on rendering, the visualization modes, stereoscoptic rendering modes, lens flares, and raytracing.
Get the basics on touch sensors, geometry, viewpoints, animation, and material variants, variant sets, and switches.
For groups and VR users, see how to collaborate, present, and communicate in collaborative settings. Peruse through VR and VR plugin examples.