We've added support for scene import and export in .usd
, .usda
, .usdc
, and .usdz
, which improves your data interoperability and provides a way to better work collaboratively.
Video captions:
USD (Universal Scene Description) was created by Pixar to enable artists using a variety of desktop applications to collaborate. You can open a USD in one application, make your changes and save the file, then give it to someone using a different application, where they can open and make changes to that file, as well. Multiple users can also work on the same file from different locations at the same time.
There are the different supported USD file formats:
usd
via ATF (Automated Test Framework).usda
is an API (Application Programming Interface) that can be opened in a text editor, such as Notepad++, and edited.usdc
are binary files and begin with the hex values 5058522D55534443 or PXR-USDC in asci.usdz
is a zipped fileThis is a list of what will be supported in the USD:
Geometry (Tessellated only) - Support for importing and exporting tessellated geometry data only in and out of VRED to work with creative ecosystem tools like Maya, Blender, etc., as well as Alias and VRED.
Graph structure and node names - Maintain data organization for the application of choice
Materials (Diffuse colors only) - Support for basic diffuse color export only
Cameras - Support for basic camera import and export, including the following:
Camera transformation (i.e, from at and up)
F-Stop
Near/Far clipping plane
Type (perspective/orthographic)
Sensor size
Field of view
Name
Focal length
Principal point offset
For USD, only horizontal Field of View (mode) is supported
Camera constraints are not taken into account.
Lights - Support for basic light import and export.
Animation - Support for basic animation import and export to support working with the creative ecosystem. This includes the import of polygon mesh keyframe animations.
Metadata - Support for exporting metadata.