Open Reality Reference Guide
fbfolder.h
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1#ifndef __FBFOLDER_H__
2#define __FBFOLDER_H__
3/**************************************************************************
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38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <fbsdk/fbcomponent.h>
52
53#ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
55#endif
56
59
62{
63public:
69 FBFolder* operator[](int pIndex);
70};
71
73// FBFolder
75
79{
80 //--- Open Reality declaration.
82public:
83
89 FBFolder(const char* pName, FBComponent* pComponent, HIObject pObject=NULL);
90
93 virtual void FBDelete() override;
94
96};
97
99
100#ifdef FBSDKUseNamespace
101 }
102#endif
103#endif /* this must be the last line of this file */
MotionBuilder SDK base class.
Definition: fbcomponent.h:651
Folder class.
Definition: fbfolder.h:79
virtual void FBDelete() override
Virtual FBDelete function.
FBFolder(const char *pName, FBComponent *pComponent, HIObject pObject=NULL)
Constructor.
FBPropertyListComponent Items
List: List of components in the folder.
Definition: fbfolder.h:95
PropertyList: Concrete class for PropertyList of component
Definition: fbcomponent.h:536
PropertyList: Folder
Definition: fbfolder.h:62
FBFolder * operator[](int pIndex)
Get the component at pIndex.
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:131
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbfolder.h:48
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68