Open Reality Reference Guide
fbmodulemanager.h
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1#ifndef __FBMODULEMANAGER_H__
2#define __FBMODULEMANAGER_H__
3// =======================================================================
4// Copyright 2020 Autodesk, Inc. All rights reserved.
5//
6// This computer source code and related instructions and comments are the
7// unpublished confidential and proprietary information of Autodesk, Inc.
8// and are protected under applicable copyright and trade secret law. They
9// may not be disclosed to, copied or used by any third party without the
10// prior written consent of Autodesk, Inc.
11// =======================================================================
12
19#include <kaydaradef.h>
20#ifndef FBSDK_DLL
24#define FBSDK_DLL K_DLLIMPORT
25#endif
26
27#include <fbsdk/fbcomponent.h>
28
29#ifdef FBSDKUseNamespace
30namespace FBSDKNamespace {
31#endif //FBSDKUseNamespace
32
35
40{
42
43public:
54
59
64 const char* GetModulePath( const char* pModuleName ) const;
65
70 const char* GetModuleVersion( const char* pModuleName ) const;
71
76 const char* GetModuleModFilePath( const char* pModuleName ) const;
77
82
83protected:
88};
89
90#ifdef FBSDKUseNamespace
91}
92#endif //FBSDKUseNamespace
93
94#endif //__FBMODULEMANAGER_H__
MotionBuilder SDK base class.
Definition: fbcomponent.h:651
Module Manager class.
const char * GetModuleVersion(const char *pModuleName) const
Returns the module version associated with the provided loaded module name.
static FBModuleManager & TheOne()
Returns the only instance of FBModuleManager.
const char * GetModuleModFilePath(const char *pModuleName) const
Returns the *.mod file path containing the definition of the provided loaded module name.
const char * GetModulePath(const char *pModuleName) const
Returns the module path associated with the provided loaded module name.
FBModuleManager()
Constructor.
FBStringList GetModuleSearchPaths() const
Returns the module search paths where *.mod files can be parsed.
FBStringList GetLoadedModuleNames() const
Returns the loaded module names found in the *.mod files parsed.
String list.
Definition: fbstring.h:208
Basic class definitions.
FB_DEFINE_COMPONENT(K_DLLIMPORT, AnimationNode)
Animation node class.
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition: fbdefines.h:85
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62