A USD file consists of prims, the primary container object in USD. Prims can contain any scene element (such as meshes, lights, cameras). The import settings give you the following USD prim-specific options:
Materials: When on, shading data will be imported.
Support: The USD Importer creates proper UDIMs in Max when importing USD Preview Surface Materials with UDIMs. OSL maps are required: Uber Bitmap and Bitmap Lookup UDIM maps are supported.
Type in a prim name in the Filter field to search by a specific prim.
Select a prim from the window displaying the prim hierarchy. All child prims of the selected prim are imported into your scene.
Frame Range Start/End: Select the frame range of the animation that you want to import. Default values from the imported file.
In addition to a range of frames, you can also uncheck the End frame to import a "snapshot" of the scene at a given frame.
Animation support includes the following:
Related Concepts: See Time Code in the Pixar USD glossary.
The import dialog retains both the last chosen options and the collapsed or expanded state of rollups across 3ds Max sessions.
The 3ds Max USD SDK allows 3rd-party developers to extend the USD Importer and customize/ enhance available import options. Plug-in developers can add custom USD prim writers, shaders and chasers to to the USD Importer. To learn more, the SDK is available in a separate download from the Autodesk developer network. For other scripting information, see the MaxScript USD Documentation.