Splits a mesh face into two faces.
Split a face to add more definition to an area without having to refine it. Because you specify the start and endpoint of the split, this method provides greater control over the location of the split.
For more precision in the placement of the split, you can specify that the split starts or ends at a vertex. The Vertex option is useful for creating two triangular faces from a rectangular face. It provides the precision you need if you later want to spin the new edge using MESHSPIN.
The following prompts are displayed:
In the drawing area, specifies which mesh face to split.
Limits the first endpoint of the split to a mesh vertex.