MESHSPLIT (Command)

Splits a mesh face into two faces.

Find

Split a face to add more definition to an area without having to refine it. Because you specify the start and endpoint of the split, this method provides greater control over the location of the split.

For more precision in the placement of the split, you can specify that the split starts or ends at a vertex. The Vertex option is useful for creating two triangular faces from a rectangular face. It provides the precision you need if you later want to spin the new edge using MESHSPIN.

The following prompts are displayed:

Face to split

In the drawing area, specifies which mesh face to split.

  • First split point on face edge. Sets the location on an edge of the mesh face to start the split.
  • Second split point on face edge. Sets a second location on an edge of the mesh face to define the path of the split.
Vertex

Limits the first endpoint of the split to a mesh vertex.

  • First vertex for the split. Specifies a vertex on a mesh face.
  • Second split point on face edge. Sets the second location on an edge of the mesh face to define the path of the split.