Rounds or fillets the edges of two 2D objects or the adjacent faces of a 3D solid.
A round or fillet is
In this example, an arc is created tangent to the selected lines, which are trimmed to meet the endpoints of the arc.
A round or fillet can be created between two objects of the same or different object types: 2D polylines, arcs, circles, ellipses, elliptical arcs, lines, rays, splines, and xlines.
If the two selected objects are on the same layer, the arc defined is created on that layer. Otherwise, the arc is created on the current layer. The layer affects object properties including color and linetype.
The following prompts are displayed when creating a 2D fillet.
Select the first of two objects or the first line segment of a 2D polyline to define the fillet.
Select the second object or line segment of a 2D polyline to define the fillet.
You can also hold down the Shift key before selecting the second object or line segment of a 2D polyline to extend or trim the selected objects to form a sharp corner. While Shift is held down, a temporary value of zero is assigned to the current fillet radius value.
If the selected objects are straight line segments of a 2D polyline, the line segments can be adjacent to each other or separated by one other segment. When the selected segments are separated by a segment, the segment that separates them is removed and replaced with the fillet.
The direction and length of the arc created is determined by the points picked to select the objects. Always select an object closest to where you want the endpoints of the fillet to be drawn.
When a circle is selected, the circle is not trimmed; the fillet drawn meets the circle smoothly.
Reverses the previous action in the command.
Inserts a fillet at each vertex of a 2D polyline where two straight line segments meet. The fillets become new segments of the polyline, unless the Trim option is set to No Trim.
Select the 2D polyline to insert fillets at each vertex.
If an arc segment separates two straight line segments, the arc segment is removed and replaced with the fillet.
Sets the radius for subsequent fillets; changing this value does not affect existing fillets.
Controls whether the selected objects are trimmed to meet the endpoints of the fillet.
The current value is stored in the TRIMMODE system variable.
Allows for the rounding of more than one set of objects.
A fillet can be added along the edge of a 3D solid or surface. When prompted to select the first object to define a fillet, select the edge of a 3D solid or surface.
The following prompts are displayed after selecting the edge of a 3D solid or surface.
When the edge of a 3D solid is selected, you can select multiple edges to fillet. Press Enter to end selection.
If you select three or more edges that converge at a vertex to form the corner of a box, the vertices are blended to form part of a sphere if the three incident fillets have the same radii.
Changes selection mode between single-edge and sequential tangent edges, called a chain selection.
For example, if you select an edge along the side of a 3D solid, the tangential edges that touch the selected edge are selected.
Specifies a loop of edges on the face of a 3D solid or surface.
For example, if you select an edge on the top of a 3D solid box, all other tangential edges along the top of the box are selected.
Sets the radius of the fillet.
Controls the fillet radius with a mathematical expression.
See About Controlling Geometry With the Parameters Manager for a list of operators and functions allowed.