You can import a 3D model into one or several geometry nodes. You can also import multiple 3D models into a single animated geometry node.
To import a 3D model:
Do one of the following:
The Import menu and file browser appear.
From the Import Type box, select the import format.
If you select FBX or Alembic, you can then choose an Import Type:
If the file you want to import has a file extension different from the one specified, type a file extension.
Set any Import Settings, as needed.
Select the file to import from the file browser. You can set the default Action geometry import path (or use Python hooks to configure customized Setup paths) in the Preferences menu.
Click Load.
The 3D model (Geom node) and axis is added to the scene. SVG files appear as Action 3D Shape nodes. For FBX and Alembic geometries, depending on your selection in the Import Type box, you may see a Scene Node, or all of the component nodes of the geometry.
You can change the 3D model's colour, specular highlight, shine, and other material properties. See 3D Geometry Menu Settings.
To import multiple 3D models into an animated sequence:
Follow the same steps for adding a single 3D model, but from the Import file browser, select multiple 3D models by holding the Shift or Ctrl key.
Once the models are selected, click Load.
The selected 3D models are loaded to the same line in the Media list.
Double-click the Geometry node in the schematic to access the Geometry menu, then click the Timing tab.
To replace a model with another one:
Select the model in the schematic.
From the context menu, select Import And Replace.
In the file browser, select the new geometry.
Connections are restored based by matching names between the original model and its replacement, and shouldn't change on load. This feature works best for iterative work, where one model replaces a previous version of the same model.
You can also import Adobe Photoshop® format files into Action without having to convert them into a TIFF or other format. Once imported, the PSD file keeps its inherent layer structure, which can be used or modified within Flame.
You also have the option of automatically importing all the layers at their native resolution. Each layer is parented by an axis that gives it the correct offset in the X and Y axes. Hidden layers are imported, but will remain hidden. Photoshop blend modes are maintained for each layer.
To import a PSD file into Action:
From the Action Node bin, double-click the Import node.
The file browser appears.
From the Import Type box, select the Photoshop format.
Select a .psd format file.
Click Load.
The Photoshop file is loaded into Action. Each layer is parented by an axis, and blend modes are maintained. A Batch reel is created to house the images imported in the layers. It is closed by default.
Using FBX import in Action, Flame supports Stingray PBS shading from Maya, 3DS Max and Stingray. This ensures physically based rendering parity and assets exchange between these applications.
Flame supports the default configuration of Stingray PBS, supporting the following maps:
Flame also supports individual colour values and float values when no maps are used.
Each setting or map is imported in Action in a matching texture maps or shader/material node value.