If you are prototyping a 3D scene layout in Flame, or you want to send a particular model to another 3D program, such as Maya, you can export the FBX, make changes, then re-import it into Flame.
Supported objects available for FBX export are:
To export an FBX geometry:
Using FBX export, Flame supports Stingray PBS shading to Maya, 3DS Max and Stingray. This ensures physically based rendering parity and assets exchange between these applications.
Flame supports the default configuration of Stingray PBS. On export, the following maps and parameters are supported and exported as Stingray PBS material in the FBX file.
Flame supports only the default configuration of Stingray PBS, which allows for the usage of BaseColor, Roughness, Metallic, AO and Emissive texture maps, as well as their individual colour values and float values, when no maps are used. They are imported to Action as corresponding texture maps or shader/material node values.
On Export the opposite happens:
Select whether to export all supported FBX objects, or only the selected FBX objects.
Displays the default extension for the file type selected (in this case, FBX).
Displays the file name for the exported FBX model. Editable.
Displays the scaling factor to apply to the exported FBX file to be used in the 3D application. Use the Units box to select the unit of measurement. Editable.
Select a unit of measurement to apply to the exported FBX file.
Select a framerate for the exported FBX file.
Select which FBX version to export the file to.
Enable to add a keyframe at every frame of the exported FBX camera file.
Enable to export the animated axes present in the Action scene.
Enable to export the 3D point locators created by the Analyzer.