Displays the current text string. Click to display the keyboard to enter your text.
Displays the current font. Click to open the font library to select a different font for the text.
You specify the default font in the Preferences menu. Also, you can install additional fonts for use with Flame.
Displays the level of depth (thus extruding the selection, making it three dimensional). Editable.
Select where the extruded geometry is positioned along the Z axis. Select Custom to set the distance from front to back manually.
Displays the position of the extruded geometry along the Z axis, as a percentage. Editable if Custom is selected in the Depth Mode box.
Displays the font size for the text string. Editable.
Displays the kerning value for the text string. Editable.
Displays the level of italics for the characters in the text string. Editable.
Enable to use a motion blur effect for the selected text (can only be used if the global Motion Blur is enabled in the Action Setup menu).
Enable to gang the text string characters as a single geometry. Enabling this button is particularly noticeable when attaching the 3D Text node to a 3D path.
Enable to display the pivot points for each individual text character in the 3D Text string (displayed in the image window in red). When disabled, only the master character pivot point is displayed (in green).
This setting can also be found in the Character Axis tab.
Click to separate selected text so that each letter has its own axis.
See Separating Text.
Enable to create an Object Group node for each of the front, back, and extrude of the 3D object. You can then attach a different texture map to apply to the different surfaces.
Select which profile curve to display. Different settings may appear depending on the type selected.
Enable to extrude based on an adaptive subdivision, adding smaller segments where there is a higher curvature. When disabled, the depth is divided into Max Samples slices of exactly the same size.
Displays the point at which the extrusion is subdivided. Editable.
Displays the maximum number of extrusion samples applied to the non-flat curves. Editable.
Displays the centre along the X axis that the scale and rotation curves use. You can also adjust the centre settings in the image window by dragging the crosshair. Editable.
Displays the centre along the Y axis that the scale and rotation curves use. You can also adjust the centre settings in the image window by dragging the crosshair. Editable.
Displays the slope of the beveling. Editable.
Displays the relative position of the start of the beveling. Editable.
Displays the roundness or curvature of the beveling. Editable.
Select the type of curvature to apply to the parametric curve.
Displays the selected profile curve (bevel, scale, or rotation). Move and add points to the curve, as well as adjust the tangent handles to produce different effects with the extruded geometry. If you select a Parametric profile type, a separate read-only curve is displayed.
Read-only display of the parametric profile curve, based on the profile settings.
Resets the selected curve viewer to show the whole curve.
Undoes the last operation for the selected curve viewer.
Resets the selected curve viewer to the default curve.
Select an option for working with keyframes in the profile curve.
Displays the interpolation type for the selected area of the curve. Non-editable.
Select an interpolation type to define the shape of the profile curve between keyframes.
You can change the axis properties of your 3D text string characters. This can be useful in offsetting your text from a 3D path.
Displays the number of the character in the text string that is considered to be the master. All other text characters follow this character in any character axis settings. Editable.
Displays the amount of frames to offset the animation of other characters from the master character. The animation that is offset includes all numeric fields in the Character Axis tab, as well as the Specular, Ambient, Diffuse, Transparency, and Shine fields in the Geometry tab. Editable.
For example, if Cascade is set to 0, all characters have the same animation as the master character. If Cascade is set to a positive number, all characters other than the master character have their animation offset forward in time.
Select the flow of the cascade offset, with respect to the master character.
Displays the position of the offset along the X axis. Editable.
Displays the position of the offset along the Y axis. Editable.
Displays the position of the offset along the Z axis. Editable.
Displays the rotation of the offset along the X axis. Editable.
Displays the rotation of the offset along the Y axis. Editable.
Displays the rotation of the offset along the Z axis. Editable.
Displays the scale of the offset along the X axis. Editable.
Displays the scale of the offset along the Y axis. Editable.
Displays the scale of the offset along the Z axis. Editable.
Enable to scale the X, Y, and Z axes proportionally.
Displays the shear of the offset along the X axis. Editable.
Displays the shear of the offset along the Y axis. Editable.
Displays the shear of the offset along the Z axis. Editable.
Displays the centre of the offset along the X axis. Editable.
Displays the centre of the offset along the Y axis. Editable.
Displays the centre of the offset along the Z axis. Editable.
Select the vertical position of the pivot point for the selected text characters.
Select the horizontal position of the pivot point for the selected text characters.
Enable to display the pivot point for each individual text character in the 3D text string, displayed in the image window in red. When disabled, only the master character pivot point is displayed (in green). This setting can also be found in the 3D Text tab.
The settings in the Geometry and UV Map tabs are the same as for the Geom node.