When you enter Action, the scene is lit by global scene ambient lighting. This global scene ambient lighting can be enabled or disabled in the Rendering section of the Action Setup menu or in individual Light menus. You can also add individual light objects in Action. When you add a light to a scene, it is applied to all objects. Before adding another light, you may want to position the light and modify its attributes. In the Lights menu, you can set lighting properties such as position, orientation, spread, falloff, and colour.
To add a light to the scene:
Do one of the following:
A light is added to the scene. An icon representing the light source is added to the schematic.
Unlike many objects, a light is added without an axis. To set the position and rotation of a light source, use the Position and Rotation fields in the Light menu.
To display the Light menu, double-click the selected light in the schematic.
Enable the Active button in the Light menu to activate the light source.
The light icon appears in the scene.
(a) Light sources in the scene.
To work with global scene ambient lighting in the scene:
Enable the Scene Ambient button in the Rendering section of the Action Setup menu, or in an individual Light menu.
This is a global setting for the Action scene, and is enabled by default.
In the Action Setup menu, you can also adjust the intensity and shading levels of this global scene ambient light.
You can select a light source in the following ways:
FBX and Alembic files may have lights and their data included, and you can use these same lights in Action. See Importing 3D Models.