The flag system is accessible from almost any menu and allows you to enable and disable flags, create and delete flags, and copy flag states to one or more shots.
System flags are available by default for all shots.
Render
Flags the shots to be rendered.
ShotReactor
Flags the shots to be rendered using ShotReactor.
Changed
Indicates whether or not the current shot has been modified since the last save.
Locked
Locks the current shot to prevent modifications. The shot's locked status is also indicated by the word Locked that spans the three printer light fields.
Shot Priority
Assigns priority to the current shot in the timeline. See Top Vertical Priority.
Notes
Denotes whether notes exist against the current shot. Unlike the other system flags, the Notes flag cannot be turned on or off. Instead, its state is automatically updated depending on the contents of the Notes window. The Notes flag is set only when content is added to the Notes window. See Assigning Notes to Shots.
CDL
Indicates whether or not CDL data is applied to the current shot.
When importing CDL or SDL data from an EDL, a flag is displayed on the shots to which CDL or SDL data was imported.
For revision purposes, you can rename these flags to whatever you wish and, when new CDL or SDL data is imported from EDL, the flag returns to its default name, enabling you to track changes over time.
You can now invert the selection of flagged shots, from the Flag List. Holding ALT while clicking on the Select button, inverts the current selection.
When moving a Flag or a Group in the Flag List, the Flag List is now updated and displays the actual position of the moved item.
The S3D EDL Export option is now named SDL.
CDL and SDL ordering is now streamlined between the Cut and the Assemble menus.
You can Add / Remove a Flag while playing back a grade. To do this, right-click on the Flag you want to add/remove. The playback will not stop. It is also possible to create a new Flag and enable/disable the visibility of the flag while playing back.
Important note concerning SDL Aspect Ration Data:
Aspect Ratio data is now correctly written in the DolbyVision XML file. The specification of Stereo Decision List (SDL) comments has been changed to reflect the StereoD SDL specification (V0.25, 2016). The EDL comment must be defined with a space between the * and the name of the comment, as seen in the following example:
001 A046 V C 00:00:42:04 00:00:51:11 01:03:24:14 01:03:33:21 * FROM CLIP NAME: ABC_0010 * SDL_HIT: (0,-10) * SDL_FWL: (1,0)(10,0)(15,-10) * SDL_FWR: (10,-25)(15,-35)
Lustre is still able to read an SDL with or without a space between the * and the comment. The SDL data must be expressed in "(keyframe,value)". Previous versions of Lustre supported "(value,keyframe)". The specification change also affects how Lustre exports SDL data in EDL.
These changes do not affect grade data created in previous version of Lustre. They only affect how a CMX-3600 EDL that contains SDL data is read. If you have a legacy EDL, which expresses SDL data in the legacy format, you can add a keyword in the Lustre “init.config” file, in order to use the legacy SDL information: In the “Miscellaneous” section of the init.config file, you will find:
To access the Flags window:
Enable the Flags button.
This displays the flags for the current shot.
To enable or disable a flag:
Right-click the flag row.
When the flag is enabled, the flag name is in colour and its circle is filled.
You can apply the current Flag ([ ]) to the event portion of an EDL. This functionality allows the use of events in an EDL to propagate a Flag to the matched event in the current cut: