3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat. More...
#include "IParticleChannelFloat.h"
Macros | |
#define | PARTICLECHANNELMXSFLOATR_INTERFACE Interface_ID(0x74f93b15, 0x1eb34500) |
#define | PARTICLECHANNELMXSFLOATW_INTERFACE Interface_ID(0x74f93b15, 0x1eb34501) |
#define | GetParticleChannelMXSFloatRInterface(obj) ((IParticleChannelFloatR*)obj->GetInterface(PARTICLECHANNELMXSFLOATR_INTERFACE)) |
#define | GetParticleChannelMXSFloatWInterface(obj) ((IParticleChannelFloatW*)obj->GetInterface(PARTICLECHANNELMXSFLOATW_INTERFACE)) |
Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat.
#define PARTICLECHANNELMXSFLOATR_INTERFACE Interface_ID(0x74f93b15, 0x1eb34500) |
#define PARTICLECHANNELMXSFLOATW_INTERFACE Interface_ID(0x74f93b15, 0x1eb34501) |
#define GetParticleChannelMXSFloatRInterface | ( | obj | ) | ((IParticleChannelFloatR*)obj->GetInterface(PARTICLECHANNELMXSFLOATR_INTERFACE)) |
#define GetParticleChannelMXSFloatWInterface | ( | obj | ) | ((IParticleChannelFloatW*)obj->GetInterface(PARTICLECHANNELMXSFLOATW_INTERFACE)) |