3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelMXSInteger The channel stores integer value for script operators/tests The channel is a wrap around ParticleChannelInt. More...
#include "IParticleChannelInt.h"
Macros | |
#define | PARTICLECHANNELMXSINTEGERR_INTERFACE Interface_ID(0x74f93b14, 0x1eb34500) |
#define | PARTICLECHANNELMXSINTEGERW_INTERFACE Interface_ID(0x74f93b14, 0x1eb34501) |
#define | GetParticleChannelMXSIntegerRInterface(obj) ((IParticleChannelIntR*)obj->GetInterface(PARTICLECHANNELMXSINTEGERR_INTERFACE)) |
#define | GetParticleChannelMXSIntegerWInterface(obj) ((IParticleChannelIntW*)obj->GetInterface(PARTICLECHANNELMXSINTEGERW_INTERFACE)) |
Channel-specific interface for ParticleChannelMXSInteger The channel stores integer value for script operators/tests The channel is a wrap around ParticleChannelInt.
#define PARTICLECHANNELMXSINTEGERR_INTERFACE Interface_ID(0x74f93b14, 0x1eb34500) |
#define PARTICLECHANNELMXSINTEGERW_INTERFACE Interface_ID(0x74f93b14, 0x1eb34501) |
#define GetParticleChannelMXSIntegerRInterface | ( | obj | ) | ((IParticleChannelIntR*)obj->GetInterface(PARTICLECHANNELMXSINTEGERR_INTERFACE)) |
#define GetParticleChannelMXSIntegerWInterface | ( | obj | ) | ((IParticleChannelIntW*)obj->GetInterface(PARTICLECHANNELMXSINTEGERW_INTERFACE)) |