3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelMXSMatrix The channel stores Matrix3 value for script operators/tests The channel is a wrap around ParticleChannelMatrix3. More...
#include "IParticleChannelMatrix3.h"
Macros | |
#define | PARTICLECHANNELMXSMATRIXR_INTERFACE Interface_ID(0x74f93b17, 0x1eb34500) |
#define | PARTICLECHANNELMXSMATRIXW_INTERFACE Interface_ID(0x74f93b17, 0x1eb34501) |
#define | GetParticleChannelMXSMatrixRInterface(obj) ((IParticleChannelMatrix3R*)obj->GetInterface(PARTICLECHANNELMXSMATRIXR_INTERFACE)) |
#define | GetParticleChannelMXSMatrixWInterface(obj) ((IParticleChannelMatrix3W*)obj->GetInterface(PARTICLECHANNELMXSMATRIXW_INTERFACE)) |
Channel-specific interface for ParticleChannelMXSMatrix The channel stores Matrix3 value for script operators/tests The channel is a wrap around ParticleChannelMatrix3.
#define PARTICLECHANNELMXSMATRIXR_INTERFACE Interface_ID(0x74f93b17, 0x1eb34500) |
#define PARTICLECHANNELMXSMATRIXW_INTERFACE Interface_ID(0x74f93b17, 0x1eb34501) |
#define GetParticleChannelMXSMatrixRInterface | ( | obj | ) | ((IParticleChannelMatrix3R*)obj->GetInterface(PARTICLECHANNELMXSMATRIXR_INTERFACE)) |
#define GetParticleChannelMXSMatrixWInterface | ( | obj | ) | ((IParticleChannelMatrix3W*)obj->GetInterface(PARTICLECHANNELMXSMATRIXW_INTERFACE)) |