3ds Max C++ API Reference
|
Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3. More...
#include "IParticleChannelPoint3.h"
Macros | |
#define | PARTICLECHANNELMXSVECTORR_INTERFACE Interface_ID(0x74f93b16, 0x1eb34500) |
#define | PARTICLECHANNELMXSVECTORW_INTERFACE Interface_ID(0x74f93b16, 0x1eb34501) |
#define | GetParticleChannelMXSVectorRInterface(obj) ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELMXSVECTORR_INTERFACE)) |
#define | GetParticleChannelMXSVectorWInterface(obj) ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELMXSVECTORW_INTERFACE)) |
Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3.
#define PARTICLECHANNELMXSVECTORR_INTERFACE Interface_ID(0x74f93b16, 0x1eb34500) |
#define PARTICLECHANNELMXSVECTORW_INTERFACE Interface_ID(0x74f93b16, 0x1eb34501) |
#define GetParticleChannelMXSVectorRInterface | ( | obj | ) | ((IParticleChannelPoint3R*)obj->GetInterface(PARTICLECHANNELMXSVECTORR_INTERFACE)) |
#define GetParticleChannelMXSVectorWInterface | ( | obj | ) | ((IParticleChannelPoint3W*)obj->GetInterface(PARTICLECHANNELMXSVECTORW_INTERFACE)) |