3ds Max C++ API Reference
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Channel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>) More...
Classes | |
class | IParticleChannelTabUVVertR |
class | IParticleChannelTabUVVertW |
Macros | |
#define | TabUVVert Tab<UVVert> |
#define | PARTICLECHANNELTABUVVERTR_INTERFACE Interface_ID(0x74f93c14, 0x1eb34500) |
#define | PARTICLECHANNELTABUVVERTW_INTERFACE Interface_ID(0x74f93c14, 0x1eb34501) |
Channel-generic interface for particle channels that store data in Tab<UVVert> form The channel can be local (each particle has its own Tab<UVVert>) global (all particles have the same Tab<UVVert>) and shared (particles are sharing a limited set of Tab<UVVert>)
#define TabUVVert Tab<UVVert> |
#define PARTICLECHANNELTABUVVERTR_INTERFACE Interface_ID(0x74f93c14, 0x1eb34500) |
#define PARTICLECHANNELTABUVVERTW_INTERFACE Interface_ID(0x74f93c14, 0x1eb34501) |