3ds Max C++ API Reference
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IParticleGroup.h File Reference

Interface for ParticleGroup object. More...

#include "PFExport.h"
#include "../ifnpub.h"
#include "../object.h"

Classes

class  IParticleGroup
 

Macros

#define PARTICLEGROUP_INTERFACE   Interface_ID(0x2c712d9f, 0x7bc54cb0)
 
#define GetParticleGroupInterface(obj)   ((IParticleGroup*)((GetPFObject(obj))->GetInterface(PARTICLEGROUP_INTERFACE)))
 

Functions

PFExport Object * GetPFObject (Object *obj)
 ParticleFlow relays on presence of specific interfaces in PF objects.
 
IParticleGroup * ParticleGroupInterface (Object *obj)
 
IParticleGroup * ParticleGroupInterface (INode *node)
 

Detailed Description

Interface for ParticleGroup object.

ParticleGroup is a geometry object that is created for each interrelated pair of particle system and action list.

Macro Definition Documentation

◆ PARTICLEGROUP_INTERFACE

#define PARTICLEGROUP_INTERFACE   Interface_ID(0x2c712d9f, 0x7bc54cb0)

◆ GetParticleGroupInterface

#define GetParticleGroupInterface (   obj)    ((IParticleGroup*)((GetPFObject(obj))->GetInterface(PARTICLEGROUP_INTERFACE)))

Function Documentation

◆ GetPFObject()

PFExport Object * GetPFObject ( Object *  obj)

ParticleFlow relays on presence of specific interfaces in PF objects.

Sometimes the objects are hidden behind layers of XRef objects and WSM modifiers. To reach the real PF object underneath, use this method.

◆ ParticleGroupInterface() [1/2]

IParticleGroup * ParticleGroupInterface ( Object *  obj)
inline
224 {
225 return ((obj == NULL) ? NULL : GetParticleGroupInterface(obj));
226};
#define GetParticleGroupInterface(obj)
Definition: IParticleGroup.h:24
#define NULL
Definition: autoptr.h:18

◆ ParticleGroupInterface() [2/2]

IParticleGroup * ParticleGroupInterface ( INode *  node)
inline
228 {
229 return ((node == NULL) ? NULL : ParticleGroupInterface(node->GetObjectRef()));
230};
IParticleGroup * ParticleGroupInterface(Object *obj)
Definition: IParticleGroup.h:224
virtual Object * GetObjectRef()=0