3ds Max C++ API Reference
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#include <windows.h>
#include <tchar.h>
#include <fstream>
Classes | |
struct | ProcessData3dsMax |
When a 3ds Max session starts up, immediately after creating the main HWND a named file mapping object is created that contains the data associated with an instance of struct ProcessData3dsMax. More... | |
Namespaces | |
namespace | MaxSDK |
namespace | MaxSDK::Util |
Functions | |
HWND | FindProcessMainWindow (DWORD processId, DWORD &maxVersion) |
Utility function to get the main 3ds Max window handle for the given process handle. | |
Variables | |
static const wchar_t * | sProcessData3dsMaxFileMappingObjectNameRoot = L"Local\\3dsmax_process_data_" |
The root name of the named file mapping object that contains the ProcessData3dsMax data. | |
static const wchar_t * | sProcessData3dsMaxFileMappingObjectNameMutexRoot = L"Local\\3dsmax_process_data_mutex" |
The root name of the mutex for accessing the named file mapping object that contains the ProcessData3dsMax data. | |