3ds Max C++ API Reference
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Map Slot Types

Macros

#define MAPSLOT_TEXTURE   0
 A slot that holds a texture map.
 
#define MAPSLOT_ENVIRON   1
 Generate UVW on-the-fly using view vector, default to spherical.
 
#define MAPSLOT_DISPLACEMENT   2
 Displacement maps: a type of texture map.
 
#define MAPSLOT_BACKGROUND   3
 Background maps: generate UVW on-the-fly using view vector, default to screen.
 

Detailed Description

See also
Class MtlBase

Macro Definition Documentation

◆ MAPSLOT_TEXTURE

#define MAPSLOT_TEXTURE   0

A slot that holds a texture map.

◆ MAPSLOT_ENVIRON

#define MAPSLOT_ENVIRON   1

Generate UVW on-the-fly using view vector, default to spherical.

A slot which holds an environment map.

◆ MAPSLOT_DISPLACEMENT

#define MAPSLOT_DISPLACEMENT   2

Displacement maps: a type of texture map.

◆ MAPSLOT_BACKGROUND

#define MAPSLOT_BACKGROUND   3

Background maps: generate UVW on-the-fly using view vector, default to screen.