3ds Max C++ API Reference
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Macros | |
#define | MAPSLOT_TEXTURE 0 |
A slot that holds a texture map. | |
#define | MAPSLOT_ENVIRON 1 |
Generate UVW on-the-fly using view vector, default to spherical. | |
#define | MAPSLOT_DISPLACEMENT 2 |
Displacement maps: a type of texture map. | |
#define | MAPSLOT_BACKGROUND 3 |
Background maps: generate UVW on-the-fly using view vector, default to screen. | |
#define MAPSLOT_TEXTURE 0 |
A slot that holds a texture map.
#define MAPSLOT_ENVIRON 1 |
Generate UVW on-the-fly using view vector, default to spherical.
A slot which holds an environment map.
#define MAPSLOT_DISPLACEMENT 2 |
Displacement maps: a type of texture map.
#define MAPSLOT_BACKGROUND 3 |
Background maps: generate UVW on-the-fly using view vector, default to screen.