3ds Max C++ API Reference
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Classes | |
struct | AssetId |
class | AssetUser |
class | IAssetManager |
Enumerations | |
enum | AssetType { kOtherAsset , kBitmapAsset , kXRefAsset , kPhotometricAsset , kAnimationAsset , kVideoPost , kBatchRender , kExternalLink , kRenderOutput , kPreRenderScript , kPostRenderScript , kSoundAsset , kContainerAsset , kMaxCreationGraph , kScript , kPredefinedAssetTypeCount } |
Variables | |
static AssetId | kInvalidId |
enum AssetType |
Enumerator | |
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kOtherAsset | A value to use if the asset type doesn't fit into any of the pre-defined types below. |
kBitmapAsset | Any image or shader file. |
kXRefAsset | Any XRef asset. |
kPhotometricAsset | Any photometric info file. |
kAnimationAsset | Any animation file. |
kVideoPost | Any file used by a VideoPost plugin. |
kBatchRender | Any file used by the Batch Renderer. |
kExternalLink | Any file linked to externally (i.e. FileLink material). |
kRenderOutput | The file that is output after a render. |
kPreRenderScript | A script file that runs before rendering. |
kPostRenderScript | A script flle that runs after rendering. |
kSoundAsset | Any sound file. |
kContainerAsset | Any container file. |
kMaxCreationGraph | Any Max Creation Graph file. |
kScript | Any script file other than a pre or post render script file. |
kPredefinedAssetTypeCount | Total number of predefined asset types. |
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