Viewing options for rendering. More...
#include <fbrenderer.h>
Public Member Functions | |
| FBCamera * | GetViewingCamera () |
| Get a reference to the current viewing camera. | |
| FBModelShadingMode & | ShadingMode () |
| Get a reference to the display mode. | |
| FBStereoDisplayMode & | StereoDisplayMode () |
| Get a reference to the stereo display mode. | |
| int & | DisplayWhat () |
| Get a reference to the display mask. | |
| FBPickingMode & | PickingMode () |
| Get a reference to the picking mode. | |
| bool & | ShowTimeCode () |
| Show Time Code when rendering. | |
| bool & | ShowSafeArea () |
| Show Safe Area when rendering. | |
| bool & | ShowCameraLabel () |
| Show Camera Label when rendering. | |
| bool | IsInSelectionBufferPicking () const |
| Is the rendering routine during picking status with GL selection buffer method. | |
| bool | IsInColorBufferPicking () const |
| Is the rendering routine during picking status with GL color buffer method. | |
| unsigned int | RenderCallbackPrefIndex () const |
| Current Render callback Settings Index. | |
| int | PaneIndex () const |
| Current Viewer Pane being rendered. | |
Viewing options for rendering.
The FBRenderer allows to get and set those options.
Definition at line 175 of file fbrenderer.h.
| int & DisplayWhat | ( | ) |
Get a reference to the display mask.
| FBCamera * GetViewingCamera | ( | ) |
Get a reference to the current viewing camera.
| bool IsInColorBufferPicking | ( | ) | const |
Is the rendering routine during picking status with GL color buffer method.
| bool IsInSelectionBufferPicking | ( | ) | const |
Is the rendering routine during picking status with GL selection buffer method.
| int PaneIndex | ( | ) | const |
Current Viewer Pane being rendered.
| FBPickingMode & PickingMode | ( | ) |
Get a reference to the picking mode.
| unsigned int RenderCallbackPrefIndex | ( | ) | const |
Current Render callback Settings Index.
| FBModelShadingMode & ShadingMode | ( | ) |
Get a reference to the display mode.
| bool & ShowCameraLabel | ( | ) |
Show Camera Label when rendering.
| bool & ShowSafeArea | ( | ) |
Show Safe Area when rendering.
| bool & ShowTimeCode | ( | ) |
Show Time Code when rendering.
| FBStereoDisplayMode & StereoDisplayMode | ( | ) |
Get a reference to the stereo display mode.