Open Reality Reference Guide
 
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fbmanipulatorlayout.h File Reference

FBManipulator layout file. More...

#include <kaydaradef.h>
#include <fbsdk/fbmanipulator.h>
#include <fbcontrols/fbcontrols.h>

Go to the source code of this file.

Classes

class  FBManipulatorLayout
 Manipulator layout class. More...
 

Macros

#define FBSDK_DLL   K_DLLIMPORT
 Be sure that FBSDK_DLL is defined only once...
 
#define FBRegisterManipulatorLayout(ClassName, UniqueNameStr, IconFilename)
 Register a Manipulator layout class.
 
#define FBManipulatorLayoutDeclare(ClassName, Parent)
 Manipulator layout declaration.
 
#define FBManipulatorLayoutImplementation(ThisComponent)    FBClassImplementation( ThisComponent )
 Manipulator layout implementation.
 

Functions

 __FB_FORWARD (FBManipulatorLayout)
 

Detailed Description

FBManipulator layout file.

Definition in file fbmanipulatorlayout.h.

Macro Definition Documentation

◆ FBManipulatorLayoutDeclare

#define FBManipulatorLayoutDeclare (   ClassName,
  Parent 
)
Value:
FBClassDeclare( ClassName,Parent ); \
public: \
ClassName(FBManipulator* pManipulator):Parent(pManipulator) { FBClassInit; } \
private:
Manipulator class.
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition fbdefines.h:85
#define FBClassInit
Class initialization.
Definition fbdefines.h:64

Manipulator layout declaration.

Parameters
ClassNameName of Manipulator layout class.
ParentParent of Manipulator layout class.

Definition at line 88 of file fbmanipulatorlayout.h.

◆ FBManipulatorLayoutImplementation

#define FBManipulatorLayoutImplementation (   ThisComponent)     FBClassImplementation( ThisComponent )

Manipulator layout implementation.

Parameters
ThisComponentName of Manipulator layout class to implement.

Definition at line 97 of file fbmanipulatorlayout.h.

◆ FBRegisterManipulatorLayout

#define FBRegisterManipulatorLayout (   ClassName,
  UniqueNameStr,
  IconFilename 
)
Value:
HIObject RegisterManipulatorLayout##ClassName( HIObject /*pOwner*/,const char * /*pName*/,void *pData) \
{\
ClassName *Class = new ClassName( (FBManipulator*)FBGetFBObject((HIObject)pData) ); \
Class->mAllocated = true; \
if (Class->FBCreate()) { \
return Class->GetHIObject(); \
} else { \
delete Class; \
return NULL; \
} \
} \
FBLibraryModule( ClassName ) \
{ \
FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Manipulator Layout",RegisterManipulatorLayout##ClassName, true, IconFilename ); \
}
K_DLLIMPORT HIObject FBGetFBObject(HIObject pObject, bool pAutoCreate=false)
Get the SDK object from an Internal Object.

Register a Manipulator layout class.

Parameters
ClassNameName of Manipulator layout class.
UniqueNameStrUnique name of class.
IconFilenameFilename of associated icon.

Definition at line 67 of file fbmanipulatorlayout.h.

◆ FBSDK_DLL

#define FBSDK_DLL   K_DLLIMPORT

Be sure that FBSDK_DLL is defined only once...

Definition at line 48 of file fbmanipulatorlayout.h.