Open Reality Reference Guide
 
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fbmateriallayout.h File Reference

FBMaterial layout file. More...

#include <kaydaradef.h>
#include <fbsdk/fbmodel.h>
#include <fbcontrols/fbcontrols.h>

Go to the source code of this file.

Classes

class  FBMaterialLayout
 Material layout class. More...
 

Macros

#define FBSDK_DLL   K_DLLIMPORT
 Be sure that FBSDK_DLL is defined only once...
 
#define FBRegisterMaterialLayout(ClassName, UniqueNameStr, IconFilename)
 Register a Material layout class.
 
#define FBMaterialLayoutDeclare(ClassName, Parent)
 Material layout declaration.
 
#define FBMaterialLayoutImplementation(ThisComponent)    FBClassImplementation( ThisComponent )
 Material layout implementation.
 

Functions

 __FB_FORWARD (FBMaterialLayout)
 

Detailed Description

FBMaterial layout file.

Definition in file fbmateriallayout.h.

Macro Definition Documentation

◆ FBMaterialLayoutDeclare

#define FBMaterialLayoutDeclare (   ClassName,
  Parent 
)
Value:
FBClassDeclare( ClassName,Parent ); \
public: \
ClassName(FBMaterial* pMaterial):Parent(pMaterial) { FBClassInit; } \
private:
Material class.
Definition fbmaterial.h:87
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition fbdefines.h:85
#define FBClassInit
Class initialization.
Definition fbdefines.h:64

Material layout declaration.

Parameters
ClassNameName of Material layout class.
ParentParent of Material layout class.

Definition at line 89 of file fbmateriallayout.h.

◆ FBMaterialLayoutImplementation

#define FBMaterialLayoutImplementation (   ThisComponent)     FBClassImplementation( ThisComponent )

Material layout implementation.

Parameters
ThisComponentName of Material layout class to implement.

Definition at line 98 of file fbmateriallayout.h.

◆ FBRegisterMaterialLayout

#define FBRegisterMaterialLayout (   ClassName,
  UniqueNameStr,
  IconFilename 
)
Value:
HIObject RegisterMaterialLayout##ClassName( HIObject /*pOwner*/,const char * /*pName*/,void *pData) \
{\
ClassName *Class = new ClassName( (FBMaterial*)FBGetFBObject((HIObject)pData) ); \
Class->mAllocated = true; \
if (Class->FBCreate()) { \
return Class->GetHIObject(); \
} else { \
delete Class; \
return NULL; \
} \
} \
\
FBLibraryModule( ClassName ) \
{ \
FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Material Layout",RegisterMaterialLayout##ClassName, true, IconFilename ); \
}
K_DLLIMPORT HIObject FBGetFBObject(HIObject pObject, bool pAutoCreate=false)
Get the SDK object from an Internal Object.

Register a Material layout class.

Parameters
ClassNameName of Material layout class.
UniqueNameStrUnique name of class.
IconFilenameFilename of associated icon.

Definition at line 67 of file fbmateriallayout.h.

◆ FBSDK_DLL

#define FBSDK_DLL   K_DLLIMPORT

Be sure that FBSDK_DLL is defined only once...

Definition at line 48 of file fbmateriallayout.h.