LayeredTexture class. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBLayeredTexture (str pName) | |
| Constructor. | |
| FBLayeredTexture | Clone () |
| Clone the current texture. | |
| FBDelete () | |
| Open Reality deletion function. | |
| SetLayerConfigDirty () | |
| Set layer config dirty to trigger new composition. | |
Public Member Functions inherited from FBTexture | |
| FBTexture (str pName) | |
| Constructor. | |
| FBTexture | Clone () |
| Clone the texture. | |
| FBDelete () | |
| OGLInit (FBRenderOptions pRenderOptions=None) | |
Public Member Functions inherited from FBBox | |
| FBBox (str pName) | |
| Constructor. | |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. | |
| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. | |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? | |
| FBAnimationNode | AnimationNodeOutGet () |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
| FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. | |
| int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. | |
| FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. | |
| int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| FBAnimatableColorAndAlpha | BackgroundColor |
| Read/Write Property: Animatable Background color which is used to clear color buffer before composition. | |
| FBListTexture | Layers |
| Read/Write Property: Textures Layers. | |
Public Attributes inherited from FBTexture | |
| FBAnimatableDouble | Alpha |
| Read Write Property: Texture alpha value. | |
| FBTextureBlendMode | BlendMode |
| Read Write Property: Texture blend mode. | |
| int | Height |
| Read Only Property: Height of texture. | |
| FBTextureMapping | Mapping |
| Read Write Property: Texture mapping. | |
| FBAnimatableVector3d | Rotation |
| Read Write Property: Rotation coordinates. | |
| FBAnimatableVector3d | Scaling |
| Read Write Property: Scaling coordinates. | |
| bool | SwapUV |
| Read Write Property: Swap UV coordinates? | |
| int | TextureOGLId |
| Read Only: OpenGL texture buffer object Id. | |
| FBAnimatableVector3d | Translation |
| Read Write Property: Translation coordinates. | |
| FBTextureUseType | UseType |
| Read Write Property: Texture Use Type. | |
| FBVideo | Video |
| Read Write Property: Media used for texturing. | |
| int | Width |
| Read Only Property: Width of texture. | |
Public Attributes inherited from FBBox | |
| bool | Animatable |
| Read Write Property: Is the box animatable. | |
| bool | Live |
| Read Write Property: Is live? | |
| bool | RecordMode |
| Read Write Property: Is recording? | |
| str | UniqueName |
| internal Unique name. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
LayeredTexture class.
This class is used to encapsulate list of textures. User could subclass this class to support customized blending & compostion modes. See /OpenRealitySDK/Samples/miscellaneous/texture_template/ for example.
| FBLayeredTexture | ( | str | pName | ) |
Constructor.
| pName | Name of texture media. Can be a NULL pointer. If set, this will create a FBVideo object used as the Video property. |
| FBLayeredTexture Clone | ( | ) |
Clone the current texture.
Duplicates the current texture.
| FBDelete | ( | ) |
Open Reality deletion function.
| SetLayerConfigDirty | ( | ) |
Set layer config dirty to trigger new composition.
| FBAnimatableColorAndAlpha BackgroundColor |
Read/Write Property: Animatable Background color which is used to clear color buffer before composition.
| FBListTexture Layers |
Read/Write Property: Textures Layers.