Python Reference Guide
 
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FBProgress Class Reference

Progress bar.b>Property: Base property class. More...

#include <pyfbsdk_generated.h>

Inheritance diagram for FBProgress:

Public Member Functions

 FBProgress ()
 Constructor.
 
 ProgressBegin ()
 Start progress, must be called before set Text & Percent property.
 
 ProgressDone ()
 End progress, must be called to reset progress bar UI to normal status after finishing the task.
 
bool UserRequestCancell ()
 Return true if User is pressing and holding "ESC" key to request the cancellation.
 
- Public Member Functions inherited from FBVisualComponent
 FBVisualComponent ()
 Constructor.
 
bool AddChild (FBVisualComponent pChild, int pId=0)
 Add a child component.
 
FBVisualComponent GetChild (int pId=0)
 Get a child component.
 
QWidget GetQWidgetAddress ()
 Get internal QWidget.
 
bool IsView ()
 Is component a view?
 
 Refresh (bool pNow=False)
 Refresh component.
 
 ViewExpose ()
 Exposed view callback function.
 
 ViewInput (int pMouseX, int pMouseY, FBInputType pAction, int pButtonKey, int pModifier)
 Input callback function.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

str Caption
 Read Write Property: Caption to be displayed for progress bar.

 
int Percent
 Read Write Property: Percent completed for the operation. Must be used called in between ProgressBegin()/ProgressDone()

 
str Text
 Read Write Property: Text to display on progress bar. Must be used in between ProgressBegin()/ProgressDone()

 
- Public Attributes inherited from FBVisualComponent
str Caption
 Property: Widget caption.

 
bool Enabled
 Read Write Property: Is visual enabled?

 
int Height
 Read Write Property: Height.

 
str Hint
 Read Write Property: Hint to show.

 
int Left
 Read Write Property: Left coordinate.

 
bool ReadOnly
 Read Write Property: Is visual component read only?

 
int Top
 Read Write Property: Top coordinate.

 
bool Visible
 Read Write Property: Is visual component visible?

 
int Width
 Read Write Property: Width.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Detailed Description

Progress bar.b>Property: Base property class.


See samples: 3dsMaxBipedTemplate.py, MirrorPoseOverTime.py, FBProgress.py.
A property is a holder for function callbacks into the internals of the application.You cannot instantiate FBProperty objects. To reference a property: Use an instance of an FBComponent object. The methods FBComponent::PropertyCreate and FBComponent::PropertyRemove can be used to modify an object's set of properties. When accessing a FBProperty object via its containing object, you can get or set (assuming it is not read-only) its value directly, for example in Python: myObject.Visibility = True. FBPropertyManager exists in all FBComponent objects, and contains an array of all the registered properties. Use FBProperty::Find to find a property by name. When accessing a property reference directly, its value is obtained via its 'Data' member.

myProp = myObject.PropertyList.Find( 'Visibility' )
if myProp: myProp.Data = True

To see how to create a custom property in Python, see CustomProperty.py.

See samples: CustomProperty.py, SetAllToDoneInAllTakes.py.

Constructor & Destructor Documentation

◆ FBProgress()

Constructor.

Member Function Documentation

◆ ProgressBegin()

ProgressBegin ( )

Start progress, must be called before set Text & Percent property.

◆ ProgressDone()

ProgressDone ( )

End progress, must be called to reset progress bar UI to normal status after finishing the task.

◆ UserRequestCancell()

bool UserRequestCancell ( )

Return true if User is pressing and holding "ESC" key to request the cancellation.

Must be called in between ProgressBegin()/ProgressDone().

Member Data Documentation

◆ Caption

str Caption

Read Write Property: Caption to be displayed for progress bar.

◆ Percent

int Percent

Read Write Property: Percent completed for the operation. Must be used called in between ProgressBegin()/ProgressDone()

◆ Text

str Text

Read Write Property: Text to display on progress bar. Must be used in between ProgressBegin()/ProgressDone()