Shader transparency computation. More...
#include <pyfbsdk.h>
Public Attributes | |
kFBAlphaSourceNoAlpha | |
No transparency. | |
kFBAlphaSourceAccurateAlpha | |
Accurate Transparency. | |
kFBAlphaSourceTransluscentAlpha | |
Translucent. | |
kFBAlphaSourceMatteAlpha | |
Matte. | |
kFBAlphaSource2DTransparency | |
2D Transparency. | |
kFBAlphaSourceAdditiveAlpha | |
Additive Transparency. | |
kFBAlphaSourceTransluscentZSortAlpha | |
Translucent(Models Z Sort). | |
Shader transparency computation.
There are different way to compute transparency, and this lists the supported options.
kFBAlphaSource2DTransparency |
2D Transparency.
kFBAlphaSourceAccurateAlpha |
Accurate Transparency.
kFBAlphaSourceAdditiveAlpha |
Additive Transparency.
kFBAlphaSourceMatteAlpha |
Matte.
kFBAlphaSourceNoAlpha |
No transparency.
kFBAlphaSourceTransluscentAlpha |
Translucent.
kFBAlphaSourceTransluscentZSortAlpha |
Translucent(Models Z Sort).