Shader transparency computation. More...
#include <pyfbsdk.h>

Public Attributes | |
| kFBAlphaSourceNoAlpha | |
| No transparency. | |
| kFBAlphaSourceAccurateAlpha | |
| Accurate Transparency. | |
| kFBAlphaSourceTransluscentAlpha | |
| Translucent. | |
| kFBAlphaSourceMatteAlpha | |
| Matte. | |
| kFBAlphaSource2DTransparency | |
| 2D Transparency. | |
| kFBAlphaSourceAdditiveAlpha | |
| Additive Transparency. | |
| kFBAlphaSourceTransluscentZSortAlpha | |
| Translucent(Models Z Sort). | |
Shader transparency computation.
There are different way to compute transparency, and this lists the supported options.
| kFBAlphaSource2DTransparency |
2D Transparency.
| kFBAlphaSourceAccurateAlpha |
Accurate Transparency.
| kFBAlphaSourceAdditiveAlpha |
Additive Transparency.
| kFBAlphaSourceMatteAlpha |
Matte.
| kFBAlphaSourceNoAlpha |
No transparency.
| kFBAlphaSourceTransluscentAlpha |
Translucent.
| kFBAlphaSourceTransluscentZSortAlpha |
Translucent(Models Z Sort).