Used to access animation layer properties and modify them. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBAnimationLayer (str pName, int pLayerID) | |
| Constructor. | |
| AddChildLayer (FBAnimationLayer pAnimationLayer) | |
| Add a child to the layer. | |
| FBDelete () | |
| Virtual FBDelete function. | |
| int | GetChildCount () |
| Get the child layer count of this layer. | |
| FBAnimationLayer | GetChildLayer (int pIndex) |
| Get the nth child layer of this layer. | |
| GetCompleteChildHierarchy (FBArrayTemplate< FBAnimationLayer > pChildArray) | |
| Get the all the children hierarchy of the layer, including children not directly connected to this layer. | |
| int | GetLayerIndex () |
| Get the layer index. | |
| FBAnimationLayer | GetParentLayer () |
| Get the parent layer. | |
| bool | IsSelected () |
| Verify if the layer is selected. | |
| SelectLayer (bool pValue, bool pExclusiveSelect) | |
| Select the layer. | |
| SetParentLayer (FBAnimationLayer pParentLayer) | |
| Set the parent layer. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| FBColor | Color |
| Read Write Property: The animation layer color. | |
| FBLayerMode | LayerMode |
| Read Write Property: Layer mode. By default, the layer is in kFBLayerModeAdditive mode. Cannot be applied to the BaseAnimation Layer. | |
| FBLayerRotationMode | LayerRotationMode |
| Read Only Property: Layer rotation mode. Cannot be applied to the BaseAnimation Layer. | |
| bool | Lock |
| Read Write Property: If true, the layer is locked. You cannot modify keyframes on a locked layer. | |
| bool | Mute |
| Read Write Property: If true, the layer is muted. A muted layer is not included in the result animation. Cannot be applied to the BaseAnimation Layer. | |
| bool | Solo |
| Read Write Property: If true, the layer is soloed. When you solo a layer, you mute other layers that are at the same level in the hierarchy, as well as the children of those layers. Cannot be applied to the BaseAnimation Layer. | |
| FBAnimatableDouble | Weight |
| Read Write Property: The weight value of a layer determines how much it is present in the result animation. Takes a value from 0 (the layer is not present) to 100. The weighting of a parent layer is factored into the weighting of its child layers, if any. BaseAnimation Layer always has a Weight of 100. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Used to access animation layer properties and modify them.
Changing the various properties of the layers will modify how the animation will be interpreted. For example, muting a layer will mute all the animation contained on the layer. You can access the animation layer object from the take, usign the FBTake::GetLayer() and FBTake::GetLayerByName(). See the FBTake class for more details.
| FBAnimationLayer | ( | str | pName, |
| int | pLayerID | ||
| ) |
Constructor.
| pName | Name of the animation layer. |
| pLayerID | ID to set for the new layer. |
| AddChildLayer | ( | FBAnimationLayer | pAnimationLayer | ) |
Add a child to the layer.
Layer ID of the new child layer might change after parenting depending where the child layer was originally located.
| pAnimationLayer | Layer to set as a child. |
| FBDelete | ( | ) |
Virtual FBDelete function.
| int GetChildCount | ( | ) |
Get the child layer count of this layer.
The count will only includes direct child of the layer.
| FBAnimationLayer GetChildLayer | ( | int | pIndex | ) |
Get the nth child layer of this layer.
| pIndex | Index of the child layer to get. |
| GetCompleteChildHierarchy | ( | FBArrayTemplate< FBAnimationLayer > | pChildArray | ) |
Get the all the children hierarchy of the layer, including children not directly connected to this layer.
| pChildArray | Array of child layers, will be filled by the function. |
| int GetLayerIndex | ( | ) |
Get the layer index.
| FBAnimationLayer GetParentLayer | ( | ) |
Get the parent layer.
| bool IsSelected | ( | ) |
Verify if the layer is selected.
Select the layer.
This is the equivalent of selecting the layer in the UI in the Animation Layer Editor tool
| pValue | True if the layer will be selected, false otherwise. |
| pExclusiveSelect | If pValue is true, passing true will deselect all the other layers, creating an exclusive selection, it will also set the layer as the current layer. |
| SetParentLayer | ( | FBAnimationLayer | pParentLayer | ) |
Set the parent layer.
| pParentLayer | A pointer to the parent layer or NULL if you want to unparent the layer. |
| FBColor Color |
Read Write Property: The animation layer color.
| FBLayerMode LayerMode |
Read Write Property: Layer mode. By default, the layer is in kFBLayerModeAdditive mode. Cannot be applied to the BaseAnimation Layer.
| FBLayerRotationMode LayerRotationMode |
Read Only Property: Layer rotation mode. Cannot be applied to the BaseAnimation Layer.
| bool Lock |
Read Write Property: If true, the layer is locked. You cannot modify keyframes on a locked layer.
| bool Mute |
Read Write Property: If true, the layer is muted. A muted layer is not included in the result animation. Cannot be applied to the BaseAnimation Layer.
| bool Solo |
Read Write Property: If true, the layer is soloed. When you solo a layer, you mute other layers that are at the same level in the hierarchy, as well as the children of those layers. Cannot be applied to the BaseAnimation Layer.
| FBAnimatableDouble Weight |
Read Write Property: The weight value of a layer determines how much it is present in the result animation. Takes a value from 0 (the layer is not present) to 100. The weighting of a parent layer is factored into the weighting of its child layers, if any. BaseAnimation Layer always has a Weight of 100.