Model display mask This mask determines what types of models are displayed by the renderer. More...
#include <pyfbsdk.h>

Public Attributes | |
| kFBDisplayNone | |
| Nothing is displayed. | |
| kFBDisplayNull | |
| Null models are displayed. | |
| kFBDisplayMarker | |
| Markers are displayed. | |
| kFBDisplaySkeleton | |
| Skeletons and bones are displayed. | |
| kFBDisplayCenter | |
| Centers are displayed. | |
| kFBDisplayLight | |
| Lights are displayed. | |
| kFBDisplayCamera | |
| Cameras are displayed. | |
| kFBDisplay3dIcon | |
| 3D icons are displayed (3D icons are 3D elements that do not exist in the scene). | |
| kFBDisplayAll | |
| Everything is displayed. | |
Model display mask This mask determines what types of models are displayed by the renderer.
| kFBDisplay3dIcon |
3D icons are displayed (3D icons are 3D elements that do not exist in the scene).
| kFBDisplayAll |
Everything is displayed.
| kFBDisplayCamera |
Cameras are displayed.
| kFBDisplayCenter |
Centers are displayed.
| kFBDisplayLight |
Lights are displayed.
| kFBDisplayMarker |
Markers are displayed.
| kFBDisplayNone |
Nothing is displayed.
| kFBDisplayNull |
Null models are displayed.
| kFBDisplaySkeleton |
Skeletons and bones are displayed.