Advanced optical model information. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBModelOpticalAdvanced (FBModelOptical pOptical) | |
| Constructor. | |
| AcceptAllSegments () | |
| Accept all segments. | |
| AcceptSegment () | |
| Accept current segment. | |
| AutomaticBuild () | |
| Automatic build. | |
| CropSegmentsAnimation () | |
| Crop segment animation. | |
| SkipSegment () | |
| Skip segment. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| bool | Active |
| Property: Optical engine for model active? | |
| bool | AutoPlayToNextSegment |
| Property: Automatic play to next segment ? | |
| FBControllerMode | ControllerMode |
| Property: Controller mode. | |
| FBGenerationMode | GenerationMode |
| Property: Optical genration mode. | |
| FBInsertSegmentMode | InsertSegmentMode |
| Property: Insert segment mode. | |
| float | MaxMatchDistance |
| Property: Max matching distance. | |
| bool | PlayToNextSegment |
| Property: Play to next segment ? | |
| FBAnimationNode | Quality |
| Property: Rigid body quality. | |
| FBSegmentMode | SegmentMode |
| Property: Segment mode. | |
| bool | ShowRigidQuality |
| Property: Show the rigid quality? | |
| FBTake | UsedTake |
| Property: Take used by optical model. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Advanced optical model information.
| FBModelOpticalAdvanced | ( | FBModelOptical | pOptical | ) |
Constructor.
| pOptical | Optical model. |
| AcceptAllSegments | ( | ) |
Accept all segments.
| AcceptSegment | ( | ) |
Accept current segment.
| AutomaticBuild | ( | ) |
Automatic build.
| CropSegmentsAnimation | ( | ) |
Crop segment animation.
| SkipSegment | ( | ) |
Skip segment.
| bool Active |
Property: Optical engine for model active?
| bool AutoPlayToNextSegment |
Property: Automatic play to next segment ?
| FBControllerMode ControllerMode |
Property: Controller mode.
| FBGenerationMode GenerationMode |
Property: Optical genration mode.
| FBInsertSegmentMode InsertSegmentMode |
Property: Insert segment mode.
| float MaxMatchDistance |
Property: Max matching distance.
| bool PlayToNextSegment |
Property: Play to next segment ?
| FBAnimationNode Quality |
Property: Rigid body quality.
| FBSegmentMode SegmentMode |
Property: Segment mode.
| bool ShowRigidQuality |
Property: Show the rigid quality?
| FBTake UsedTake |
Property: Take used by optical model.