Maya supports a wide array of formats to let you share files between many applications.

Maya supports a wide array of formats, from Maya's default ASCII .ma and binary .mb file formats to alembic and USD, letting you share files between many applications.
Universal Scene Description (USD) support in Maya lets artists work seamlessly with USD in conjunction with Maya workflows. The pre-built Maya USD open source plug-in is available on Windows, Mac, and Linux. See USD Plug-in for Maya for more information.

You can use .psd (Photoshop Document) files in Maya texture nodes. Using PSD files with layer sets facilitate iterative painting.
Maya treats all layers within a layer set as a single flattened image.
For more information, see Use PSD Networks as textures and Edit PSD Networks.
Maya also saves and loads scenes and geometry as Alembic-based cache files. Alembic files are highly portable and application dependent, meaning they can be shared, processed, and played back by a number of content creation applications.
For more information, see the topic Alembic Caching.
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