In the following procedures, you examine the animation from a different camera view, then you modify the animation of the Servo arm Character Extension on a new Animation layer.
To play the animation from the Producer Left camera view:
This procedure assumes you have just completed the previous procedure.
See Prepare the scene.
In the Viewer window, click the View menu.
View menu options
The View menu contains options that define how you view your scene. You can choose the number of camera views, switch camera views, add cameras, and access other options related to viewing the scene.
Choose Orthographic Producer Left.
Go to the beginning of the take.
In the Transport Controls, go to the Play Controls.
Click .
Play the entire take again ( ) to view all the motion, paying special attention to the Servo arm.
Notice the Servo arm bounces along in front of Mia, pointing towards the red wire-frame effector. Although this effector is parented to Mia’s shoulder, the effector moves enough to cause the Servo arm to jump around while Mia runs.
Go back to the beginning of the take ( ).
Go to frame 40.
In the Transport Controls, enter 40 in the Timecode field.
![](../../images/2014-w-Viewer-frame40.png)
Mia at frame 40
Go to the Animation Layers window.
Click the New Layer button ( ).
A new Animation layer (AnimLayer1) is created.
This new animation layer – AnimLayer1 – is the active layer, as shown in the Animation Layers window and in the Key Controls window.
Modifying the animation on a new layer enables you to set keyframes on an animation layer while preserving the original animation on the BaseAnimation layer.
In the Viewer window, select the Servo Arm Control Effector (Mia:ServoControl effector).
Go to the Key Controls window.
Click to set a Zero keyframe.
Go to frame 120 and set a Zero keyframe for the Servo Arm Control Effector.
Go to frame 64.
Mia at frame 64
At this frame, modify the animation so that Mia raises her Servo arm.
Do the following:
Frame 64: Servo Arm Control Effector set at 200 in X, -30 in Y, and 10 in Z
Go to frame 96.
Mia at frame 96
Set the Servo Arm Control Effector XYZ Translation values to 45 (in X), 16 (in Y), and 14 (in Z).
Set a keyframe.
Frame 96: Servo Arm Control Effector set at 45 in X, 16 in Y, and 14 in Z
Go to frame 104.
Mia at frame 104
Set the Servo Arm Control Effector XYZ Translation values to 35 (in X), -25 (in Y), and 68 (in Z).
Set a keyframe.
Play the result animation on AnimLayer1.
Now, Mia’s Servo arm raises up as she slows and turns.