Glazing Properties for Appearance Assets

For a glazing appearance asset, define properties that affect the amount and quality of light that passes through the material.

Use the appearance asset to define how a material renders in an image or a view. For instructions, see Edit an Asset.

Transmissive Color

Transmissive Color refers to the color and amount of the light transmitted through the material independently from the thickness of the geometry. A dark color creates a material that is more opaque than a bright color.

From the drop-down menu, do one of the following:

Visible Transmittance

This property shows the calculated portion of the light that passes through a glazing material.

Use this value as a reference when setting the Transmissive Color if a specific value needs to be matched, such as when using data from a glazing manufacturer.

Transmissive Roughness

This property defines a value for roughness that applies only to transmitted light.

This is different than the Roughness value applied to the entire appearance, which is defined in the Parameters section.

To define the property, use the slider or enter a value between 0 and 1, or select Image from the drop-down menu and specify an image.

For an image, lighter (whiter) areas appear to be raised and darker (blacker) areas appear to be low. If the image is in color, the gray-scale value of each color is used.

Reflective Color

This property specifies the color of the material reflections and its highlights. It also corresponds to the amount of light reflected at the perpendicular direction.

From the drop-down menu, do one of the following:

Backface Culling

When you enable this property, only the front side of the material reflects or transmits light. The back side is completely transparent.

Enable this property for all solid models. Disable it only when using thin mesh (one-sided) geometry.