Mouse Button Interactions

Throughout the VRED UI, mouse buttons are used to perform actions and access tools. See the sections that follow for how to use mouse buttons in different locations and scenarios to speed up your workflows.

learnMore icon For information on hotkey shortcuts in VRED, see Keyboard Shortcuts.

Right Mouse Button in Editors and Modules

Use a RMB-click in different parts of editors and modules to access their context menus. A list of the options in each menu can be found in the documentation for that editor or module.

Context Menu

Mouse Buttons with Normals

Use the following mouse shortcuts to turn (flip) the normals of a selected object inward or outward. For more on normals, see Working with Normals.

Mouse Action Result
ALT-LMB Flip whole shell
ALT-MMB Flip selected patches only
ALT-RMB Flip connected patches

Mouse Buttons for Navigating in VRED

There are an assortment of mouse button interactions for navigating in VRED. Here are a few examples, but for a full list, see Navigating in VRED.

Mouse Buttons and the Quick Access Bar

RMB-click within the empty space next to the Quick Access Bar icons for a shortcut for opening a list of all modules and editors. Scroll to and click an option to open it.

Module and editor shortcut

Mouse Buttons and Numeric Value Fields

Numeric value fields in most modules have a complimentary interactive UI element for changing values, such as a slider or scroll wheel. Your mouse buttons are also assigned interactions:

Mouse Buttons and the Light Editor

In the Light Editor, the mouse button used determines the action taken. These enable you to select and move lights in your VRED render window without opening the HDR Light Studio.

Mouse Buttons and the Material Editor

In the Material Editor, the mouse button used determines the behavior of the dragged material.

Mouse Buttons and the Viewport

In the viewport, use Shift + MMB-click to access the Edit Selection menu.

Edit Selection menu

Tip:

Check out Selecting Things in the Viewport for specific mouse button combinations for selecting and deselecting each of these things in the viewport.

Selecting a Material

In the viewport, use the M key and different mouse buttons to select a material and assign it to different geometry.