For OpenXR, we added rendered hands and devices to the raytracing modes, improved lost gaze handling, and you can now step outside your view in VR to see a real-time view of your surroundings.
Video captions: In VRED 2025.2, we can implemented the opportunity to pass the camera through on the HTC Vive XR Elite in OpenXR mode.
For the HTC VIVE XR Elite, we now offer video passthrough support in OpenXR.
The VIVE XR Elite requires the installation of VIVE business streaming. It's important to first register the OpenXR extensions in the VIVE Business Streaming app. Once completed, in VRED, enable the passthrough feature by activating Mixed Reality in the VR Menu.
Passthrough is a feature that allows you to step outside your view in VR to see a real-time view of your surroundings. It uses the sensors on your headset to approximate what would be seen if looking directly through the front of your headset and into the real world around you.
All VR visualizations (VR devices and hands) are now rendered in raytracing with color corrections, such as tonemapping and gamma, applied.
The flashlight doesn't currently work, since that is not added in our internal code using a Python script.
2025.2 OpenGL | 2025.2 Raytracing |
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We've improved how a lost gaze is handled when using foveated rendering with a Varjo headset in OpenXR.