Wide Gamut Rendering Color Spaces

In this version, find improved performance and AgX controls for power and saturation to switch between different rendering color spaces, as well as read and write support of the color space information for EXR and floating point TIFF/PSD files.

Video captions: If you are dealing with colors that are outside the normal SRGB colorspace, using a wider gamut, then you can switch now to different rendering colorspaces within the Render Settings. This can give you so much more flexibility, for example, when you want to work with high dynamic range output content.

Improved Performance

We are using CUDA events for synchronization to improve performance, especially when there is movement in the scene requiring updates.

Color Space

For rendering, we added read and write support of the color space information for EXR and floating-point TIFF/PSD files. This allows you to set the color space primaries used for rendering, ensuring the correct colors can be reconstructed in other applications.

We also exposed AgX controls for power and saturation in the Render Settings > General Setting tab > Options > Rendering Color Space option to switch between different rendering color spaces. Now, choose from the following:

To specify your preferred Rendering Color Space, use the Preferences > Rendering > Render Settings > General Settings > Features > Rendering Color Space option.

Linear Rec.709 (sRGB) ACEScg
2025.1 2025.2

In the Color Picker, use the L, a, and b values to display colors that are extremely saturated and outside the sRGB color space, as these values are below zero. Note that to see them, you will need a display with a wide color gamut.

New L, a, and b color space values

Render Settings Preferences

We added the preference Rendering Color Space to the Render Settings preferences > General Settings tab > Features section to switch between different rendering color spaces. For information on each of these, see the previous Color Space section.