OCIO and Color Grading

Try the upgraded OpenColorIO 2.4 color management solution added to 2025.3 for a more flexible way to manage color transformations when working with high-fidelity color imaging. To further improve the look of your work, check out the new color grading with advanced color correction. Color grading enables you to correct color balance and exposure, while also impacting the mood, tone, and the overall visual appeal of your project.

Video captions: Our new color management system, called OpenColor IO, gives us the opportunity within the physical camera to include support for ACES 2.0, Kronos PBR Neutral, and an un-toned view transform.

And second, you can now apply brand new color grading methods to your cameras. When you select a camera, you will find a new frame within the Image Processing tab, called Grading. This Grading contains four new entries for Primary, Tone, RGB Curves, and LUTs.

You will also recognize the new checkboxes, so you can now temporarily enable or disable single settings without the need to expand the frame.

Under Primary, you will find 3 new color wheels for Exposure, Contrast, and Offset. You can also use the vertical sliders to adjust the values. And, if you want to reset your values, just use the reset button.

The Tone menu is very similar with 5 different colors wheels for Blacks, Shadows, Midtones, Highlights, and Whites.

The RGB Curves frame allows adjusting the tones using a B-Spline curves, where you have a curve for R, G, B, and one master curve. Use either the existing 3 control points of the curve to change the look, or just add additional control points by just clicking into the curve or by using the pipette to search for a specific color within the viewport. You can also delete control points or use the rest button to get back to the default curve.

And the LUT area gives you the option to use one of the preinstalled LUTs or load a custom LUT from your disk. And if you want to mix the LUT grading, you can use the Weight control.

After you have done all your settings, you maybe want to save these as a custom preset to reuse and share this in other projects. The default folder for your presets can be changed here in the preferences. This is also the area where you can set the folder for your LUT collection. So, you might want to set it to a folder where all team members have access to.

You can also copy paste all settings from one camera to another. And the Settings will also be available in the Python API.

Also, new is a color picker for the white balancing in your scene. Just activate the new picker tool and select a point in your scene that you consider to be white. This makes finding the right white balancing in your scene so much more comfortable now and its less guesswork.

OCIO

We upgraded our color management solution from SynColor to OpenColorIO 2.4 for a more flexible way to manage color transformations when working with high-fidelity color imaging. When a camera is selected, this this is available in the Camera Editor > Image Processing tab.

Use the OCIO color management to unlock new capabilities in the Physical Camera. With Tonemapper set to Physical Camera, choose OpenColorIO 2.4 from the Sensor Response option.

We also added support for more tonemapping curve view transforms, such as ACES 2.0, Khronos PBR Neutral, and an un-tone-mapped. Find these under the View option.

Additionally, you can now apply specific look modification transforms, such as ACES 1.3 Reference Gamut Compression or LMT - Blue Light Artifact Fix. Find these under the Look option.

Basic Color Correction

Color Correction is now Basic Color Correction and we added a color picker color picker icon to the White Balance option. Use it to adjust the white balance by quickly clicking an area of the image that should be neutral grey. VRED will adjust the white balance based on your selection.

Basic Color Correction

Color Correction is now Basic Color Correction and we added a color picker color picker icon to the White Balance option. Use it to adjust the white balance by quickly clicking an area of the image that should be white. VRED will adjust the white balance based on your selection.

Color Grading

In the Camera Editor Image Processing tab, we added the Color Grading section with options to help with exposure and impact the mood, tone, and the overall visual appeal of your project. Use the QuickAccess Bar tool Color Grading icon to instantly enable or disable any color grading options.

Creating a Preset

To create your own presets, select Custom from the Presets option. Use the various color grading section options, then click the Filename Save icon option to generate a .json file, which can be exported and shared with others or used in other scene.

Color Grading Sections

Within the Color Grading section are additional sections, Primary, Tone, RGB Curves, and LUT.

Each section contains several new controls, including color wheels, vertical sliders, and a new curve editor, to help you fine-tune the color balance of your rendering that are grouped within a frame.

Color wheel controls within a frame
The color wheel controls within the Exposure frame

Using the Color Wheel Controls

using the contrast controls

Within the color wheel, click-dragging the center control toward the edge to adjust the grading, increasing the tint and intensity. This slowed mouse movement is intentional, as it provides more granular control in a relatively small control field. Clicking a specific location instantly jump to that position.

The vertical slider to the right of the wheel is the main control. For example, dragging the Contrast main slider up would increase difference between the brighter and darker parts, sharpening the entire image; whereas dragging it down would decrease the difference, softening the entire image.

The fields below the color wheel display the color transforms made in the color wheel, representing the individual RGB and Luminance values.

Clicking Arrow icon, found next to the frame title, reverts all color wheel controls for that frame to their original default state.

Note:

The first time color grading options are used, it can take a while to compile.

Primary

the controllers/fields in the Primary section

The Primary frame offers color wheel controls to allow broad adjustments made to the overall image. This includes adjustments to the entire image's saturation, exposure, and offset.

The Saturation slider adjusts the intensity and vividness of the image colors. Increasing the saturation makes colors more vibrant, while decreasing it brings them closer to black, white, or gray.

The Pivot adjusts the contrast balance and location of the center point used for making changes. Use it to fine-tune your contrast adjustments. Increasing the pivot value, darkens the image, while decreasing it brightens it.

Tone

Using the Shadow controls

The Tone frame changes the image's color tone, helping to establish a mood or visual tone. Use the controls to color your blacks, shadows, midtones, highlights, and whites.

The S Contrast is a contrast curve. Use it to increase the image's contrast by darkening shadows and brightening highlights.

The Start and Width sets the range used for the contrast between the deepest blacks, modtones, and brightest whites. The higher the value, the larger the dynamic range.

The Pivot adjusts the contrast balance and location of the center point used for making changes. Use it to fine-tune your contrast adjustments. Increasing the pivot value, darkens the image, while decreasing it brightens it.

RGB Curve

the histogram in the RGB Curve section

The histogram is purely based on the rendered image before any tonemapping or color correction. Its grading curves update as you move the camera around.

Along the top of the histogram are the following options:

Click the curve to add a new point and increase the contrast or pick a certain color and add a point to the graph that explicitly affects that range.

LUT

A LUT is a look up table that's used to tell VRED what color to make things. This can save a lot of time when color grading your content.

Note:

If rendering with HDR values, your LUT must work with logarithmic space and output to the same.

Loading a LUT

If a preset is selected from the Available LUTs list, it is automatically set as the active LUT. However, if you want to either load a custom LUT or import a shared LUT, use File icon. Locate and select the LUT, then click Open.

Creating a Custom LUT

If you want to create your own LUT, select Custom from the Available LUTs list. Click the Active LUT File icon tool to locate a LUT, which is stored here, C:\ProgramData\Autodesk\VREDPro-17.3\data\OpenColorIO\LUTs, by default. Make mofications to it using the assorted options in the Color Grading section. When finished, click Save icon, rename the file, and click Save.

Saving a LUT

After a LUT has been loaded and modified, it can be saved for future use.

To save a LUT, click the Active LUT Save icon tool. Name the file and click Save. The LUT is saved at C:\ProgramData\Autodesk\VREDPro-17.3\data\OpenColorIO\LUTs, by default, as a .ctf.

Updating a LUT

When using a shared LUT, keep in mind, that changes may have been made to it. Use Reload icon to load the latest version of the file.

To update a LUT, use the Active LUT File icon tool and load the LUT, then click Reload icon.

Deleting a LUT

To change the active LUT, either use File icon and select another LUT or use Delete icon, which clears the LUT from the Active LUT field, but doesn't delete it from the list of LUTs.

Copying and Pasting Color Grading Attributes

We have added support for copying color grading attributes from one camera and pasting them onto another using the right-click context menu.