ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
cameraNotification.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/cameraNotification.h"
2#ifndef _ufeCameraNotification
3#define _ufeCameraNotification
4// ===========================================================================
5// Copyright 2020 Autodesk, Inc. All rights reserved.
6//
7// Use of this software is subject to the terms of the Autodesk license
8// agreement provided at the time of installation or download, or which
9// otherwise accompanies this software in either electronic or hard copy form.
10// ===========================================================================
11
12#include "notification.h"
13#include "sceneItem.h"
14
16
18
24{
25public:
30 CameraChanged(const CameraChanged&) = default;
32 ~CameraChanged() override;
35
36private:
38};
39
40}
41
42#endif /* _ufeCameraNotification */
Base class for all Camera notifications.
SceneItem::Ptr fItem
CameraChanged(const SceneItem::Ptr &item)
~CameraChanged() override
Destructor.
SceneItem::Ptr item() const
CameraChanged(const CameraChanged &)=default
Default copy constructor.
Base class for all notifications.
Definition: notification.h:29
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:44
#define UFE_NS_DEF
Definition: ufe.h:35
#define UFE_SDK_DECL
Definition: ufeExport.h:36