ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
lightHandler.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/lightHandler.h"
2#ifndef _lightHandler
3#define _lightHandler
4// ===========================================================================
5// Copyright 2022 Autodesk, Inc. All rights reserved.
6//
7// Use of this software is subject to the terms of the Autodesk license
8// agreement provided at the time of installation or download, or which
9// otherwise accompanies this software in either electronic or hard copy form.
10// ===========================================================================
11
12#include "light.h"
13#include "sceneItem.h"
14
16
17class Path;
18
20
27{
28public:
29 typedef std::shared_ptr<LightHandler> Ptr;
33 LightHandler(const LightHandler&) = default;
35 virtual ~LightHandler();
36
44 const SceneItem::Ptr& item) const = 0;
45
46};
47
48}
49
50#endif /* _lightHandler */
Factory base class for Light interface.
Definition: lightHandler.h:27
virtual Light::Ptr light(const SceneItem::Ptr &item) const =0
LightHandler()
Constructor.
virtual ~LightHandler()
Destructor.
std::shared_ptr< LightHandler > Ptr
Definition: lightHandler.h:29
LightHandler(const LightHandler &)=default
Default copy constructor.
std::shared_ptr< Light > Ptr
Definition: light.h:63
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:44
#define UFE_NS_DEF
Definition: ufe.h:35
#define UFE_SDK_DECL
Definition: ufeExport.h:36