1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/lightNotification.h"
2#ifndef _ufeLightNotification
3#define _ufeLightNotification
Base class for all Light notifications.
LightChanged(const LightChanged &)=default
Default copy constructor.
SceneItem::Ptr item() const
const SceneItem::Ptr fItem
~LightChanged() override
Destructor.
LightChanged(const SceneItem::Ptr &item)
Base class for all notifications.
std::shared_ptr< SceneItem > Ptr