ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
materialHandler.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/materialHandler.h"
2#ifndef _materialHandler
3#define _materialHandler
4// ===========================================================================
5// Copyright 2022 Autodesk, Inc. All rights reserved.
6//
7// Use of this software is subject to the terms of the Autodesk license
8// agreement provided at the time of installation or download, or which
9// otherwise accompanies this software in either electronic or hard copy form.
10// ===========================================================================
11
12#include "material.h"
13#include "sceneItem.h"
14
16
18
25{
26public:
27 typedef std::shared_ptr<MaterialHandler> Ptr;
28
35
42 virtual Material::Ptr material(const SceneItem::Ptr& item) const = 0;
43};
44
45}
46
47#endif /* _materialHandler */
Factory base class for Material interface.
virtual Material::Ptr material(const SceneItem::Ptr &item) const =0
virtual ~MaterialHandler()
Destructor.
MaterialHandler()
Constructor.
std::shared_ptr< MaterialHandler > Ptr
MaterialHandler(const MaterialHandler &)=default
Default copy constructor.
std::shared_ptr< Material > Ptr
Definition: material.h:34
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:44
#define UFE_NS_DEF
Definition: ufe.h:35
#define UFE_SDK_DECL
Definition: ufeExport.h:36