ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
object3dHandler.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/object3dHandler.h"
2#ifndef _object3dHandler
3#define _object3dHandler
4// ===========================================================================
5// Copyright 2019 Autodesk, Inc. All rights reserved.
6//
7// Use of this software is subject to the terms of the Autodesk license
8// agreement provided at the time of installation or download, or which
9// otherwise accompanies this software in either electronic or hard copy form.
10// ===========================================================================
11
12#include "object3d.h"
13#include "sceneItem.h"
14
16
18
25{
26public:
27 typedef std::shared_ptr<Object3dHandler> Ptr;
34
42 const SceneItem::Ptr& item) const = 0;
43};
44
45}
46
47#endif /* _object3dHandler */
Factory base class for Object3d interface.
Object3dHandler()
Constructor.
Object3dHandler(const Object3dHandler &)=default
Default copy constructor.
virtual Object3d::Ptr object3d(const SceneItem::Ptr &item) const =0
virtual ~Object3dHandler()
Destructor.
std::shared_ptr< Object3dHandler > Ptr
std::shared_ptr< Object3d > Ptr
Definition: object3d.h:41
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:44
#define UFE_NS_DEF
Definition: ufe.h:35
#define UFE_SDK_DECL
Definition: ufeExport.h:36