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12from pyfbsdk import FBSystem, FBModelCube, FBTime, FBTimeWarpManager, FBVector3d, FBPlayerControl
13import copy
14
16
17
18def CreateAnimation(pNode):
19 if pNode.FCurve:
20 lFCurve = pNode.FCurve
21 lFCurve.KeyAdd(FBTime.Zero, 0)
22 lFCurve.KeyAdd(
FBTime(0,0,6,0), 90)
23 if pNode.Nodes:
24 for lNode in pNode.Nodes:
25 CreateAnimation( lNode )
26
27
29lModel.Show = True
30lModel.Visible = True
31lModel.Scaling = FBVector3d(10, 10, 10)
32lModel.Translation = FBVector3d(10,10,10)
33
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35lModel.Rotation.SetAnimated(True)
36CreateAnimation(lModel.Rotation.GetAnimationNode())
37
38
39lModel2 = copy.copy(lModel)
40lModel2.LongName = "Cube Compared"
41lModel2.Translation = FBVector3d(100,10,10)
42
43
45lTimeWarp = lTimeWarpManager.TimeWarpCreateNew( "lTimeWarpName" )
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48lTimeWarpManager.TimeWarpInitTake( sys.CurrentTake )
49lTimeWarpManager.TimeWarpAddToTake( sys.CurrentTake, lTimeWarp )
50
51
52if lTimeWarp.FCurve:
53 lFCurve = lTimeWarp.FCurve
54 lKeys = lFCurve.Keys
55 lKeys[1].Value = lKeys[1].Value + 5
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57
58lTimeWarpManager.ApplyTimeWarp( sys.CurrentTake, lModel.Rotation, lTimeWarp )
59lAnimationNode = lModel.Rotation.GetAnimationNode()
60lTimeWarpManager.TimeWarpMergeCurveNode( sys.CurrentTake, lModel.Rotation, lAnimationNode, lTimeWarp )
61
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64lPlayer.GotoStart()
65lPlayer.Play()
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68del(FBSystem, FBModelCube, FBTime, FBTimeWarpManager, FBVector3d, FBPlayerControl )
Cube model class.
Definition: pyfbsdk_generated.h:11337
Player control.
Definition: pyfbsdk_generated.h:13745
Provides access to the underlying system, and the MotionBuilder scene.
Definition: pyfbsdk_generated.h:18771
Time data structure.
Definition: pyfbsdk_generated.h:19596
Time Warp Manager Interface to the Time Warp Manager.
Definition: pyfbsdk_generated.h:19891