Python Reference Guide
 
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FBModelVertexData Member List

This is the complete list of members for FBModelVertexData, including all inherited members.

ClassGroupNameFBPlug
ClassName()FBComponent
ComponentsFBComponent
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisableOGLUVSet()FBModelVertexData
DisableOGLVertexData()FBModelVertexData
DrawSubPatch(int pSubPatchIndex, bool pWireFrame=False)FBModelVertexData
DrawSubRegion(int pSubRegionIndex, bool pWireFrame=False)FBModelVertexData
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EnableOGLUVSet(FBTextureMapping pTextureMapping=kFBTextureMappingUV, str pUVSet=None)FBModelVertexData
EnableOGLVertexData(bool pAfterDeform=True)FBModelVertexData
FBComponent()FBComponent
FBCreate()FBComponent
FBDelete()FBComponent
FBDestroy()FBComponent
GetIndexArray()FBModelVertexData
GetIndexArraySize()FBModelVertexData
GetIndexArrayVBOId()FBModelVertexData
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwnerFileReference(p0)FBComponent
GetSubPatchCount()FBModelVertexData
GetSubPatchIndexOffset(int pSubPatchIndex)FBModelVertexData
GetSubPatchIndexSize(int pSubPatchIndex)FBModelVertexData
GetSubPatchMaterial(int pSubPatchIndex)FBModelVertexData
GetSubPatchMaterialId(int pSubPatchIndex)FBModelVertexData
GetSubPatchPrimitiveType(int pSubPatchIndex, bool pIsOptimized=None)FBModelVertexData
GetSubRegionCount()FBModelVertexData
GetSubRegionMaterial(int pSubRegionIndex)FBModelVertexData
GetUVSetArray(FBTextureMapping pTextureMapping=kFBTextureMappingUV, str pUVSet=None)FBModelVertexData
GetUVSetArrayFormat(FBTextureMapping pTextureMapping=kFBTextureMappingUV, str pUVSet=None)FBModelVertexData
GetUVSetUVCount(FBTextureMapping pTextureMapping=kFBTextureMappingUV, str pUVSet=None)FBModelVertexData
GetUVSetVBOId(FBTextureMapping pTextureMapping=kFBTextureMappingUV, str pUVSet=None)FBModelVertexData
GetUVSetVBOOffset(FBTextureMapping pTextureMapping=kFBTextureMappingUV, str pUVSet=None)FBModelVertexData
GetVertexArray(FBGeometryArrayID pArrayId, bool pAfterDeform=True)FBModelVertexData
GetVertexArrayDuplicationMap(unsigned int pDuplicatedVertexCount)FBModelVertexData
GetVertexArrayType(FBGeometryArrayID pArrayId, bool pAfterDeform=True)FBModelVertexData
GetVertexArrayVBOId(FBGeometryArrayID pArrayId, bool pAfterDeform=True)FBModelVertexData
GetVertexArrayVBOOffset(FBGeometryArrayID pArrayId, bool pAfterDeform=True)FBModelVertexData
GetVertexCount()FBModelVertexData
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
Is(int pTypeId)FBComponent
IsDeformable()FBModelVertexData
IsDrawable()FBModelVertexData
LongNameFBComponent
NameFBComponent
ParentsFBComponent
PopZDepthClipOverride()FBModelVertexData
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
PushZDepthClipOverride()FBModelVertexData
SelectedFBComponent
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
TypeInfoFBComponent
VertexArrayMappingRelease()FBModelVertexData
VertexArrayMappingRequest()FBModelVertexData