Available flags for any component. More...
#include <pyfbsdk_generated.h>
Public Attributes | |
kFBFlagSelectable | |
Can be selected. If disabled, representation of the object, like in the navigator, can still be selected and can still affect the original object. | |
kFBFlagDeletable | |
Can be deleted. | |
kFBFlagSavable | |
Can be saved. | |
kFBFlagVisible | |
Can be visible. If disabled, the object will still be available in the navigator, it is only hidden in the viewer. | |
kFBFlagClonable | |
Can be cloned. If disabled, the "Duplicate" option will be removed in the contextual menu. | |
kFBFlagSystem | |
Created from System (not from user) | |
kFBFlagNewable | |
Deleted on File->New. | |
kFBFlagRenamable | |
Can be renamed. | |
kFBFlagMergeable | |
Can be merged. | |
kFBFlagBrowsable | |
Visible in the Scene Navigator/Schematic View/Property View/Model View. If disabled, the object representation in the navigator will not be visible. In the Schematic View, system object are not shown and other objects will still be visible, but a red X will be drawn on them. It is not possible to select the object in the Schematic View. After disabling that flag of a selected object, it will still be selected to allow a script based on selection to work. It will then be possible for a user to deselect the object, but it will not be possible to select it. | |
kFBFlagParentable | |
Object (model) can be "parented". Used by the apply manager contextual menu. | |
kFBFlagDetachable | |
Object can be "detached". Used by the apply manager contextual menu. | |
kFBFlagUndoable | |
Object can undo its actions and states, in a global Undo Stack. | |
kFBFlagUndoableSeparately | |
Object which has kFlagUndoableSeparately flag turned on will have a separate Undo Stack. | |
kFBFlagKeyable | |
Object can Key his property. (System Camera can't) | |
kFBFlagAllocated | |
Object is allocated, so it must call 'delete this' on destroy. | |
kFBFlagStory | |
Object created/used by the Story tool. Useful flag for filtering Story objects. | |
kFBFlagStorable6 | |
System/Obsolete. | |
kFBFlagStorableData6 | |
System/Obsolete. | |
kFBFlagUniqueName | |
< Used in FBX SDK native IO, force bindary format for the bindary data. | |
kFBFlagNamespaceEditable | |
Allow editing on the namespace objects. If disabled, the "Add/Remove Namespace..." option is removed from the contextual menu. | |
Available flags for any component.
kFBFlagAllocated |
Object is allocated, so it must call 'delete this' on destroy.
kFBFlagBrowsable |
Visible in the Scene Navigator/Schematic View/Property View/Model View. If disabled, the object representation in the navigator will not be visible. In the Schematic View, system object are not shown and other objects will still be visible, but a red X will be drawn on them. It is not possible to select the object in the Schematic View. After disabling that flag of a selected object, it will still be selected to allow a script based on selection to work. It will then be possible for a user to deselect the object, but it will not be possible to select it.
kFBFlagClonable |
Can be cloned. If disabled, the "Duplicate" option will be removed in the contextual menu.
kFBFlagDeletable |
Can be deleted.
kFBFlagDetachable |
Object can be "detached". Used by the apply manager contextual menu.
kFBFlagKeyable |
Object can Key his property. (System Camera can't)
kFBFlagMergeable |
Can be merged.
kFBFlagNamespaceEditable |
Allow editing on the namespace objects. If disabled, the "Add/Remove Namespace..." option is removed from the contextual menu.
kFBFlagNewable |
Deleted on File->New.
kFBFlagParentable |
Object (model) can be "parented". Used by the apply manager contextual menu.
kFBFlagRenamable |
Can be renamed.
kFBFlagSavable |
Can be saved.
kFBFlagSelectable |
Can be selected. If disabled, representation of the object, like in the navigator, can still be selected and can still affect the original object.
kFBFlagStorable6 |
System/Obsolete.
kFBFlagStorableData6 |
System/Obsolete.
kFBFlagStory |
Object created/used by the Story tool. Useful flag for filtering Story objects.
kFBFlagSystem |
Created from System (not from user)
kFBFlagUndoable |
Object can undo its actions and states, in a global Undo Stack.
kFBFlagUndoableSeparately |
Object which has kFlagUndoableSeparately flag turned on will have a separate Undo Stack.
kFBFlagUniqueName |
< Used in FBX SDK native IO, force bindary format for the bindary data.
kFBFlagVisible |
Can be visible. If disabled, the object will still be available in the navigator, it is only hidden in the viewer.