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| FBCameraStereo (str pName) |
| Constructor.
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| FBCamera (str pName) |
| Constructor.
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| GetCameraMatrix (FBMatrix pMatrix, FBCameraMatrixType pType, FBEvaluateInfo pEvalInfo=None) |
| Obtains the camera's matrix.
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FBVector4d | InverseProjection (int pX, int pY, float pDistanceFromCamera, bool pRelativeToViewport=False) |
| Returns the world coordinates based on screen coordinates and input distance from the camera.
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| FBModel (str pName) |
| Constructor.
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FBModel | Clone () |
| Clone the model.
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| CollapseInSchematic () |
| Collapse the model in the schematic view.
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| DofToLRM (FBMatrix pLM, FBRVector pDof) |
| Convert object space vector to local matrix.
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| ExpandInSchematic () |
| Expand the model in the schematic view.
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| FBDelete () |
| Open Reality deletion function.
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str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'.
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str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Model'.
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| ForceAlwaysEvaluate () |
| Force Always Evaluate.
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FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
| Get Additional Unique Color Id.
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unsigned int | GetAdditionalUniqueColorIDCount () |
| Get additional unique color count.
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| GetBoundingBox (FBVector3d pMin, FBVector3d pMax) |
| Get the bounding box of the model.
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unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
| Computes the global transform matrices between this model and all its children (all levels).
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| GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model.
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| GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| Get a matrix from the model.
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FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model.
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int | GetSelectedPointsCount () |
| Get the number of selected points in the model.
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| GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| Get a vector from the model.
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bool | IsCollapsedInSchematic () |
| Returns if the model is collapsed or not (expanded) in the schematic view.
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bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
| Is the model's evaluation task result ready.
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bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status.
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bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
| If the model is visible.
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| LRMToDof (FBRVector pDof, FBMatrix pLM) |
| Convert local matrix to object space vector.
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| MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order.
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int | NoFrustumCullingRelease () |
| Release no frustum culling request.
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int | NoFrustumCullingRequire () |
| Acquire no frustum culling request.
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bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
| Ray cast test.
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| RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order.
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bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs.
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| SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| Set a matrix for the model.
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| SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) |
| Set a matrix for the model.
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| SetSchematicPosition (int pX, int pY) |
| Set the position in the schematic view for the model.
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| SetSchematicPosition (FBVector2d pVector2d) |
| Set the position in the schematic view for the model.
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| SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| Set a vector for the model.
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| SetupPropertiesForShapes () |
| Setup Shape Properties.
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bool | UseFrustumCulling () |
| Get the current Frustum Culling Status.
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| FBBox (str pName) |
| Constructor.
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bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node.
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FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box.
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bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data?
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FBAnimationNode | AnimationNodeOutGet () |
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str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index.
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int | GetInConnectorCount () |
| Get the number of animation node inputs for this box.
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FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index.
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int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box.
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| FBComponent () |
| Constructor.
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str | ClassName () |
| Get the class name.
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags.
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags.
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bool | FBCreate () |
| Open Reality Creation function.
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| FBDelete () |
| Open Reality deletion function.
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| FBDestroy () |
| Open Reality destruction function.
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated).
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled.
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object.
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| HardSelect () |
| HardSelect.
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled.
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy.
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace.
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager.
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager.
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property.
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading.
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager.
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags.
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status.
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FBCamera | CenterCamera |
| Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.
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bool | DisplayZeroParallaxPlane |
| Read Write Property: Display the zero parallax plane.
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FBAnimatableDouble | FilmOffsetLeftCam |
| Read Write Property: This property handles the film offset for the left camera. (inch)
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FBAnimatableDouble | FilmOffsetRightCam |
| Read Write Property: This property handles the film offset for the right camera. (inch)
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FBAnimatableDouble | InteraxialSeparation |
| Read Write Property: This property handles the distance between left and right cameras.
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FBCamera | LeftCamera |
| Read Write Property: This property hold the left camera connected to it.
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str | PrecompFileName |
| Read Write Property: This property handles the precomp file name.
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str | RelativePrecompFileName |
| Read Write Property: This property handles the relative precomp file name.
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FBCamera | RightCamera |
| Read Write Property: This property hold the right camera connected to it.
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FBCameraStereoType | Stereo |
| Read Write Property: //!< This property handles the types of Stereo camera.
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FBAnimatableDouble | ToeInAdjust |
| Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
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FBAnimatableDouble | ZeroParallax |
| Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
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FBColor | ZeroParallaxPlaneColor |
| Read Write Property: Zero parallax plane color.
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float | ZeroParallaxPlaneTransparency |
| Read Write Property: Zero parallax plane transparency.
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float | AntiAliasingIntensity |
| Read Write Property: Anti-aliasing intensity.
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FBCameraAntiAliasingMethod | AntiAliasingMethod |
| Read Write Property: Anti-aliasing method.
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FBCameraApertureMode | ApertureMode |
| Read Write Property: Aperture mode.
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FBAnimatableColor | BackGroundColor |
| Read Write Property: Background color for camera.
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bool | BackGroundImageCenter |
| Read Write Property: Center the background image
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bool | BackGroundImageCrop |
| Read Write Property: Crop the background image
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bool | BackGroundImageFit |
| Read Write Property: Fit the background image
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bool | BackGroundImageKeepRatio |
| Read Write Property: Keep the background image's ratio
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FBAnimatableDouble | BackGroundImageOffsetX |
| Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image.
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FBAnimatableDouble | BackGroundImageOffsetY |
| Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image.
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FBAnimatableDouble | BackGroundImageScaleX |
| Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image.
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FBAnimatableDouble | BackGroundImageScaleY |
| Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true.
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float | BackGroundPlaneDistance |
| Read Write Property: Set the distance for the background plane.
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FBCameraDistanceMode | BackGroundPlaneDistanceMode |
| Read Write Property: Select mode for the background plane's distance.
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FBTexture | BackGroundTexture |
| Read Write Property: Background Texture
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int | CameraViewportHeight |
| Read Only Property: Camera Viewport height
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int | CameraViewportWidth |
| Read Only Property: Camera Viewport width
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int | CameraViewportX |
| Read Only Property: Camera Viewport start position's X value
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int | CameraViewportY |
| Read Only Property: Camera Viewport start position's Y value
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bool | Display2DMagnifierFrame |
| Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box.
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bool | DisplayTurnTableIcon |
| Read Write Property: Enable/Disable the drawing of the Turn Table icon.
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float | FarPlaneDistance |
| Read Write Property: Far plane distance.
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FBAnimatableDouble | FieldOfView |
| Read Write Property: Field of View (used when in horizontal or vertical aperture modes).
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FBAnimatableDouble | FieldOfViewX |
| Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode).
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FBAnimatableDouble | FieldOfViewY |
| Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode).
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float | FilmAspectRatio |
| Read Write Property: Film aspect ratio.
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FBCameraFilmBackType | FilmBackType |
| Read Write Property: Film back standard type.
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float | FilmSizeHeight |
| Read Write Property: Height of the film.
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float | FilmSizeWidth |
| Read Write Property: Width of the film.
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FBAnimatableDouble | FocalLength |
| Read Write Property: Focal Length.
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FBAnimatableDouble | FocusAngle |
| Read Write Property: Focus Angle (rendering dof).
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FBCameraFocusDistanceSource | FocusDistanceSource |
| Read Write Property: Select source for focusing.
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FBModel | FocusModel |
| Read Write Property: Another model that determines the focus distance.
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FBAnimatableDouble | FocusSpecificDistance |
| Read Write Property: Specfic distance for focusing.
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FBAnimatableDouble | ForeGroundAlpha |
| Read Write Property: Opacity of foreground.
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bool | ForeGroundImageCenter |
| Read Write Property: Center the foreground image
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bool | ForeGroundImageCrop |
| Read Write Property: Crop the foreground image
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bool | ForeGroundImageFit |
| Read Write Property: Fit the foreground image
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bool | ForeGroundImageKeepRatio |
| Read Write Property: Keep the foreground image's ratio?
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FBAnimatableDouble | ForeGroundImageOffsetX |
| Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image.
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FBAnimatableDouble | ForeGroundImageOffsetY |
| Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image.
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FBAnimatableDouble | ForeGroundImageScaleX |
| Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image.
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FBAnimatableDouble | ForeGroundImageScaleY |
| Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true.
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float | ForeGroundMaterialThreshold |
| Read Write Property: Material threshold for a transparent foreground.
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float | ForeGroundPlaneDistance |
| Read Write Property: Set the distance for the foreground plane.
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FBCameraDistanceMode | ForeGroundPlaneDistanceMode |
| Read Write Property: Select mode for the foreground plane's distance.
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FBTexture | ForeGroundTexture |
| Read Write Property: ForeGround Texture
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bool | ForeGroundTransparent |
| Read Write Property: Is the foreground transparent?
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FBColor | FrameColor |
| Read Write Property: Frame color for camera.
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FBCameraFrameSizeMode | FrameSizeMode |
| Read Write Property: Frame size standard mode.
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FBListHUD | HUDs |
| List : HUDs present in this camera
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bool | InteractiveMode |
| Read Write Property: Interactive mode?
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FBModel | Interest |
| Read Write Property: Direct camera's interest.
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FBAnimatableDouble | MagnifierPosX |
| Read Write Property: 2D Magnifier X Position.
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FBAnimatableDouble | MagnifierPosY |
| Read Write Property: 2D Magnifier Y Position.
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FBAnimatableDouble | MagnifierZoom |
| Read Write Property: 2D Magnifier Zoom value.
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FBAnimatableDouble | MotionBlurIntensity |
| Read Write Property: Motion Blur Intensity.
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bool | MouseLockCamera |
| Read Write Property: Mouse lock for camera?
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float | NearPlaneDistance |
| Read Write Property: Near plane distance.
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int | NumberOfSamples |
| Read Write Property: Number of samples to oversample with.
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FBAnimatableDouble | OpticalCenterX |
| Read Write Property: Optical Center X (mm).
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FBAnimatableDouble | OpticalCenterY |
| Read Write Property: Optical Center Y (mm).
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float | OrthoFactor |
| Constant scale factor to be used with OrthoZoom for orthographic cameras.
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float | OrthoZoom |
| Read Write Property: Zoom factor of an orthographic camera.
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float | PixelAspectRatio |
| Read Write Property: Pixel aspect ratio.
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float | ResolutionHeight |
| Read Write Property: Resolution height.
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FBCameraResolutionMode | ResolutionMode |
| Read Write Property: Resolution standard mode.
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float | ResolutionWidth |
| Read Write Property: Resolution width.
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FBAnimatableDouble | Roll |
| Read Write Property: Camera's roll on it's Z axis.
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FBCameraSafeAreaMode | SafeAreaMode |
| Read Write Property: Select mode for safe area.
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FBCameraSamplingType | SamplingType |
| Read Write Property: Type of over sampling.
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float | SqueezeRatio |
| Read Write Property: Squeeze ratio.
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bool | SystemCamera |
| Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera.
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FBAnimatableDouble | TurnTable |
| Read Write Property: Camera's rotation around its interest.
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FBCameraType | Type |
| Read Write Property: Type of camera
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bool | Use2DMagnifier |
| Read Write Property: Enable/Disable the 2D Magnifier.
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bool | UseAccumulationBuffer |
| Read Write Property: Use accumulation buffer?
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bool | UseAntiAliasing |
| Read Write Property: Use anti-aliasing?
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FBAnimatableBool | UseDepthOfField |
| Read Write Property: Use depth of field calculations?
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bool | UseFrameColor |
| Read Write Property: Use frame color?
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bool | UseMotionBlur |
| Read Write Property: Enable Motion Blur.
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bool | UseRealTimeMotionBlur |
| Read Write Property: Enable Real-time Motion Blur.
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FBCameraViewPlaneMode | ViewBackGroundPlaneMode |
| Read Write Property: Background plane view mode
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bool | ViewCameraInterest |
| Read Write Property: Show the camera interest?
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bool | ViewDisplaySafeArea |
| Read Write Property: Display safe area?
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FBCameraViewPlaneMode | ViewForeGroundPlaneMode |
| Read Write Property: Foreground plane view mode
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bool | ViewNearFarPlane |
| Read Write Property: Show near/far planes?
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bool | ViewOpticalCenter |
| Read Write Property: View optical center?
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bool | ViewShowAxis |
| Read Write Property: Show axis?
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bool | ViewShowGrid |
| Read Write Property: Show grid?
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bool | ViewShowManipulators |
| Read Write Property: Show manipulators?
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bool | ViewShowName |
| Read Write Property: Show name?
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bool | ViewShowTimeCode |
| Read Write Property: Show time code?
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float | WindowHeight |
| Read Only Property: Window height.
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float | WindowWidth |
| Read Only Property: Window width.
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FBAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model.
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bool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. Not Savable
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bool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows.
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FBListModel | Children |
| List: Children for model.
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bool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. Not Savable
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FBListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer).
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FBVector3d | GeometricRotation |
| Read Write Property: Geometric rotation.
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FBVector3d | GeometricScaling |
| Read Write Property: Geometric scaling.
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FBVector3d | GeometricTranslation |
| Read Write Property: Geometric translation.
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FBGeometry | Geometry |
| Read Write Property: Geometry for the model.
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int | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id.
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bool | Icon3D |
| Read Write Property: Is model a 3D icon?
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bool | IsConstrained |
| Read Only Property: Is model constrained?
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bool | IsDeformable |
| Read Only Property: Is model deformable?
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FBModel | LookAt |
| Read Write Property: Look at model (interest point).
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FBListMaterial | Materials |
| List: Materials for model.
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FBModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model.
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FBModel | Parent |
| Read Write Property: Parent model.
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bool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'.
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bool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. Not Savable
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bool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable
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FBVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true)
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FBVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true)
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bool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off.
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bool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation.
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bool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows.
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FBAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation.
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bool | RotationActive |
| Read Write Property: Is model using Rotation Limits?
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FBVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true)
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bool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X?
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bool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y?
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bool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z?
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FBVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true)
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bool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X?
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bool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y?
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bool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z?
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FBModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order.
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bool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits?
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FBAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling.
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FBScene | Scene |
| Read Only Property: Scene containing the model.
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FBListShader | Shaders |
| List: Shaders for model.
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FBModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model.
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bool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'.
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bool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. Not Savable
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bool | SoftSelected |
| Read Write Property: Is model Soft selected?
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FBListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials).
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bool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'.
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FBAnimatableVector3d | Translation |
| Read Write Property: Lcl translation.
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FBColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision.
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FBModel | UpVector |
| Read Write Property: UpVector model.
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FBAnimatableBool | Visibility |
| Read Write Property: Visibility of model. This can be overridden by the 'Show' property.
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bool | VisibilityInheritance |
| Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants
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bool | Animatable |
| Read Write Property: Is the box animatable.
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bool | Live |
| Read Write Property: Is live?
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bool | RecordMode |
| Read Write Property: Is recording?
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str | UniqueName |
| internal Unique name.
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FBListComponent | Components |
| List: List of components.
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str | LongName |
| Read Write Property: Name and namespace for object.
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str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
|
|
FBListComponent | Parents |
| List: Parents.
|
|
FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component.
|
|
bool | Selected |
| Read Write Property: Selected property.
|
|
int | TypeInfo |
| Contains the Type information of the object.
|
|
str | ClassGroupName |
| ClassGroupName of the object.
|
|
int | TypeInfo |
| TypeInfo.
|
|