ConstraintRelation class. More...
#include <pyfbsdk.h>
Public Member Functions | |
tuple< bool, int, int > | GetBoxPosition () |
Get a box position in the GUI. | |
FBConstraintRelation (str pName) | |
Constructor. | |
FBBox | ConstrainObject (FBBox pConstrainedObject) |
Create a receiver box. | |
FBBox | CreateFunctionBox (str pGroup, str pName) |
Create a function box. | |
FBBox | SetAsSource (FBBox pSource) |
Create a sender box. | |
bool | SetBoxPosition (FBBox pBox, int pX, int pY) |
Set a box position in the GUI. | |
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FBConstraint (str pName) | |
Constructor. | |
FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
Animation Node Creations (IN). | |
FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
Animation Node Creations (IN/OUT). | |
FBConstraint | Clone () |
Clone the constraint. | |
bool | DeformerBind (FBModel pModel) |
Bind/Unbind pModel to deformation constraint. | |
bool | DeformerUnBind (FBModel pModel) |
bool | Disable (FBModel pModel) |
Disable constraint on pModel. | |
FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) | |
Freeze current model state. | |
FreezeSuggested () | |
Suggest 'freeze'. | |
bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
Add a reference to a specified group. | |
FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. | |
int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
Add a group of references. | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. | |
str | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. | |
bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
Remove a reference to pModel from the group at pGroupIndex. | |
RemoveAllAnimationNodes () | |
Remove animation nodes. | |
RestoreModelState (FBModel pModel) | |
Restore the saved model state onto pModel. | |
SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) | |
Save current state of pModel. | |
SetupAllAnimationNodes () | |
Setup animation nodes. | |
SnapSuggested () | |
Suggest 'snap'. | |
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FBBox (str pName) | |
Constructor. | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
FBListBox | Boxes |
List: Boxes used in this constraint. | |
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bool | Active |
Read Write Property: Active state. | |
bool | Deformer |
Read Write Property: Is a deformer constraint? | |
str | Description |
Read Write Property: Long description of constraint. | |
bool | HasLayout |
Read Write Property: Does the constraint have a layout? | |
bool | Lock |
Read Write Property: Lock state. | |
FBAction | Snap |
Function Property: Snap constraint. | |
FBAnimatableDouble | Weight |
Read Write Property: Weight of constraint. | |
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bool | Animatable |
Read Write Property: Is the box animatable. | |
bool | Live |
Read Write Property: Is live? | |
bool | RecordMode |
Read Write Property: Is recording? | |
str | UniqueName |
internal Unique name. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
ConstraintRelation class.
This class exposes the relation constraint and allows addition of new boxes and removal of existing ones.
See samples: CreateAndPopulateAConstraintRelation.py, TraversingRelationConstraint.py.
FBConstraintRelation | ( | str | pName | ) |
Constructor.
pName | Name of constraint. |
Create a receiver box.
Use an existing FBBox object to create a receiver in the relation.
pConstrainedObject | Destination box to insert in the constraint. |
Create a function box.
Ask the constraint to create new function box.
pGroup | Name of the group under which the function is located in the Constraint Relation GUI (case-sensitive!). |
pName | Name of the function, as seen in the GUI (case-sensitive!). |
Get a box position in the GUI.
Get the position of a box within the constraint layout view.
Create a sender box.
Use an existing FBBox object to create a sender in the relation.
pSource | Source box to insert in the constraint. |
Set a box position in the GUI.
Set the position of a box within the constraint layout view.
pBox | Box which needs to be moved. |
pX | New X position. |
pY | New Y position. |
FBListBox Boxes |
List: Boxes used in this constraint.